Is anyone else excited for the speedruns/challenge saves that 1.0 will bring?

Discussion

With 1.0 giving us an two forms of end goals common in speedruns/challenge saves. I wonder how they'll develop as the community gets their hands on the endgame

fields of mistria is already unique for making the player socialize with two characters to get to the final end mines, along with the scroll quest, im curious how that will effect the route. you also need to fish and catch bugs for progression so would that make speedrunners make use of the terrariums? I dont remember when we unlock bug terrariums in story. I imagine it involve selling obscene amounts of metal bars for cash- or monster parts since we dont care about cosmetics for a speedrun.

Then again you can get a lot of cash off of cosmetics too, maybe that will be the strategy? keeping the gems and most of the ore for upgrades then moving quickly down the levels? I guess it also depend on if your counting irl time or minimum days runs for the timer.

I imagine if your trying to minimize real time like a traditional speedrun you'd be trying to build town rank fast for the benefits unlocking them provides- mostly the gold and decorations able to be sold, at the very least unlocking the seed maker is too huge to pass up i think

I dont think completing the museum will be a popular speedrun its very rng dependent or was.

ooooh getting the town rank maxed fast will probably be a really popular speedrun since its mostly money/mining based! thats exciting, i hope it gets popular

will sleeping till the mist mares available be optimal or detrimental? I am excited to see!

Posted Aug 3, 2026, 10:55 AM UTC

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