Stroessner Hunt - AI is part of the process, here how i did this.
I receive questions about if I use AI, o just AI slop... well, i guess my mistake is not sharing i'm using AI
Here a reply i did in one post about how i develop this.
The code is 100% Kotlin, no unity, no godot. Due i'm a senior developer on Mobile, i can modify the code and adapt it to be okay, so that is me and the AI, i use cursor
I did try to use unity (actually use it last year in a Windows Game - check https://kuiogames.com), but, being so familiar with Android, unity is límited for me. Being 100% native code gives me more options, but no one does it this way, and you need to be a real developer for this to be an advantege
Media is AI: Pixellabs, Midjorney, 11labs
This is a hobby for me for around 26 years... Media is dificult, if you have a team... this are useful tools. I did try to do it myself (i draw, i made voices, etc) and I got stuck for years till i surender and paid to use them
Won't be a top Game if you only use this tools, real quality require an artist, hope i can do that some day
Music+Spunds are on the credits, are free to use, not AI
Story is from my country, use AI to correct my spelling, but the story is research from books and articles.
And, that is it, i think... human factor is important here, i don't think you can do it just with prompts, at least i cannot do it just with prompts
Posted Aug 3, 2026, 10:56 AM UTC