How to fix things with 5.0.16.
Going to lay out 3 different options, all very simple implement, for a 5.0.16 Hotfix #3 aka 5.0.16 Hotfixc.
SC2 needs to be in the best possible position and state before Blizzcon. Not just because of the Blizzard Classic Cup #1 and RSL finals.
Right now SC2 isn't in a good position as a result of 5.0.16. SC2 has consistently lost 10-15% of its player base/viewership every 1.5-2 weeks since 5.0.16 came out.
Blizzcon is in 6 weeks. We are looking at a 60-75% player base/viewership loss by Blizzcon if the current trends continue as they are due to 5.0.16.
IF the 8 worker start is going to be kept:
- Revert the Larva spawn rate change.
- Increase Spawn Larvae from 3 to 4.
- Decrease Spawning Pool cost from 200 to 175(The first Queen costs 25 more minerals, the Spawning Pool itself needs to be 25 less minerals).
- Revert the CC cost back to 400.
- Make the Nexus start with 0 Energy.
- Revert the CC/Nexus/Hatchery supply cost values back.
That's all you got to do.
IF the 8 worker start is going to be partially reverted:
- Increase the starting worker count up to 9 or 10.
- Revert the Larva spawn rate change.
- Revert the CC cost back to 400.
- Revert the CC/Nexus/Hatchery supply cost values back.
That's all you got to do.
IF the 8 worker start is going to be fully reverted:
- Increase the starting worker count back to 12.
- Revert the Larva spawn rate change.
- Revert the CC cost back to 400.
- Revert the CC/Nexus/Hatchery supply cost values back.
That's all you got to do.
Posted Aug 3, 2026, 1:54 PM UTC