How to fix things with 5.0.16.

Discussion

Going to lay out 3 different options, all very simple implement, for a 5.0.16 Hotfix #3 aka 5.0.16 Hotfixc.

SC2 needs to be in the best possible position and state before Blizzcon. Not just because of the Blizzard Classic Cup #1 and RSL finals.

Right now SC2 isn't in a good position as a result of 5.0.16. SC2 has consistently lost 10-15% of its player base/viewership every 1.5-2 weeks since 5.0.16 came out.

Blizzcon is in 6 weeks. We are looking at a 60-75% player base/viewership loss by Blizzcon if the current trends continue as they are due to 5.0.16.


IF the 8 worker start is going to be kept:

  • Revert the Larva spawn rate change.
  • Increase Spawn Larvae from 3 to 4.
  • Decrease Spawning Pool cost from 200 to 175(The first Queen costs 25 more minerals, the Spawning Pool itself needs to be 25 less minerals).
  • Revert the CC cost back to 400.
  • Make the Nexus start with 0 Energy.
  • Revert the CC/Nexus/Hatchery supply cost values back.

That's all you got to do.


IF the 8 worker start is going to be partially reverted:

  • Increase the starting worker count up to 9 or 10.
  • Revert the Larva spawn rate change.
  • Revert the CC cost back to 400.
  • Revert the CC/Nexus/Hatchery supply cost values back.

That's all you got to do.


IF the 8 worker start is going to be fully reverted:

  • Increase the starting worker count back to 12.
  • Revert the Larva spawn rate change.
  • Revert the CC cost back to 400.
  • Revert the CC/Nexus/Hatchery supply cost values back.

That's all you got to do.


Posted Aug 3, 2026, 1:54 PM UTC

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