Ember Rework

Discussion

With all this recent talk and attention about an ember rework I wanted to throw out a few ideas and try my hand at a rework

Passive: All her heat dot effects' status chance scale with strength so she can produce multiple heat procs with a single application (like jade stars currently functions) and enemies that die to heat damage within affinity range temporarily increase her power strength stacking up to an additional 100%

  1. Fireball

Keep combo meter and create an explosion on impact scaled with range that leaves an aoe of fire (like a pocket kuva ogris with built in nightwatch napalm)

  1. Immolation

Alter the meter to constantly drain rather than increase (like you're cooling off but you want to overheat and stay as hot at possible) and your objective becomes casting abilites to feed the flame and burn hotter and hotter. Casting her 1 or 4 increases the meter and pauses the degradation for 2-4 seconds depending on which ability was used, stacking up to 10 seconds. Change the damage reduction to instead become a scaling health buff. On activation let ember "become the flame" and as she steadily burns her health continuously rises *infinitely* (she become's a health tank capable of reaching *damage cap* in health if given enough time and management) and while at max meter she gets 2 buffs.

~Imbue all weapons with additional fire damage (like toxic lash/silken stride)

~a built in revive like a phoenix rising from her ashes

  1. Essentially functions relatively the same with the armor strip and reducing your heat meter but bring back accelerant as a function and bake it into the ability as well so not only does it armor strip but also makes the enemies more vulnerable to heat damage (affected by strength)

  2. Get rid of the "only enemies that you're actively looking at" targeting and just make it a LOS 360° AOE with a standard 100 energy cost. All enemies in range spark and spontaneously combust (no more meteors but think large explosive barrel explosions emanating from the enemies) and are set ablaze becoming frantic and running around to any unaffected enemies to further spread the inferno. Upon activation immediately applies 5 heat procs (affected by strength) and all heat procs on enemies begin to grow exponentially as they burn hotter and hotter (like the beam from a jade light eximus) over the duration. (Duration affects how long enemies are set ablaze).

What do you guys think and what changes would you want to see made to Ember? Obviously her augments will have to change as well but I wanted to focus on her base kit

Posted Aug 3, 2026, 2:01 PM UTC

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