1800 wishlists in my first month after 7 years of development
When I started this project I had no idea it would end up taking 7 years long. Along the way I built my own engine, learned Blender because I couldn't make the art I wanted, learned sound design and last year I quit my gamedev job so I could finally finish it.
My friends playtested it over the years and always had positive feedback, but until you put something out there, you never really know. After working on something for so long it gets very hard to judge it objectively.
About a month ago I finally started promoting the game and today it reached 1,800 Steam wishlists.
I know that's not the kind of number that changes your life overnight, but after spending years wondering how people outside my circle would react honestly means a lot to me.
Seeing that first month of reception has been one of the most rewarding parts of the whole journey.
I'd be interested to hear if anyone else here has had a similar experience after finally showing a long term project to the public.
If anyone wants to see what those 7 years turned into the game is called Satelital https://store.steampowered.com/app/3256790/Satelital/
Posted Aug 3, 2026, 2:07 PM UTC