Equestria at war

Nimbusia

Society is ancient Greek but geography is far eastern zone in griffonia continent.

  1. Help for Farmers

Lore: The backbone of our society may be our military, but the Foundation which keeps it standing is the agriculture which feeds our soldiers. While those who work the farms may be simple Helots, non-citizens, we still must provide support for them in order to guarantee our society's source of food.

Effect

  1. Political Power: +125.

———

  1. New Jobs for Farmers

Lore: With some of our recent investments into agriculture, an issue has reached our attention. Many Helots have found themselves out of work in agriculture, their labor no longer being necessary. The surplus of jobless Helots is a major issue, as it both represents wasted potential workforce, and a possibly rebellious contingent of serfs. We must quickly put these ponies to work in other forms of work.

Effect

  1. Add Farmers In Industry, which grants Construction Speed: +10%.

———

  1. Blacksmiths to Factories

Lore: In the past we have relied on blacksmiths and craftsponies to supply the weapons for our armies, however it is time to make a change to this. With Foreign threats growing stronger and the obsolescence of our current military growing more apparent, we must begin the first reforms by upgrading our methods of production.

Effect

  1. In (Oreinó Trópo province):

  2. Add 1 Building Slots.

1.2 Add 1 Military Factory.

  1. In (Nimbusia):

2.1 Add 1 Building Slots.

2.2 Add 1 Military Factory.

———

  1. Military Development

Lore: We have already begun to produce our weaponry in specialised Factories, but said factories are few. We must put our money and helots to work in producing more factories and more weapons for our army, or else we may find ourselves unprepared for war.

———

  1. Connect The Land

Lore: The lands of Nimbusia have long been separated by harsh terrain, which has lead to a fair share of problems for us and our citizens. If our programs are to be properly integrated, and our citizens and soldiers properly able to traverse through their own nation, we must build up a base of infrastructure to connect our towns.

Effect

  1. In (Oreinó Trópo): Add 2 Infrastructure.

  2. In (Pterygapolis): Add 2 astructure.

———

  1. An Industrial Workforce

Lore: With our attempts to grow a domestic industry, the issue of what to use as a workforce has come into question. We could never think to use our citizens For such a low task- however, we have an abundance of helots working in agriculture. If we were to transfer some farmers to work in our cities' new factories, we will quickly be able to fulfill the requirements of these new facilities.

Effect

  1. In (Pterygapolis):

1.1 Add 2 Building Slots.

1.2 Add 2 Civilian Factory.

  1. In (Nimbusia):

2.1 Add 2 Building Slats.

2.2 Add 2 Civilian Factory.

———

  1. Begin Army Reforms

Lore: While our army is strong, loyal, and one of the most disciplined in the world, it is Far from modern. By inviting our highest military staff to contemplate the future of our armed forces, we may be able to create a path to modernisation.

Effect

  1. Army Experience: +30.

————

lake city

Society is Serbian + Japan but geography is habitat with first defense front of empire state in griffonia continent.

  1. Begin to Modernize THE LAKE CITY ARMY

Lore: Our armed Forces currently lag behind in terms of military innovations. Our rifles are severely outdated, our doctrine is several decades obsolete, and our knowledge on armoured warfare is little more than haphazard theory building. We must begin a crash course program to modernize our armed Forces in an effort to better protect Lake City

Effect

  1. Army Experience:+25.

———

Decision in Reform army

  1. Reform the Army

Effect

  1. 200 Battalion Plan tactics.

  2. 2x 100% Research bonus for: Grand Battleplan.

  3. Doctrine and Mass Assault Doctrine.

  4. Terrain Specilization.

———

  1. Revolutionize the Army

Effect:

  1. 2x 100% Research bonus for: Mobile Warfare Doctrine and Superior Firepower Doctrine.

  2. Fortress Busters tactics.

  3. Maintenance Unit tactics.

———

Imperial Condominium of New Mareland in April flood day 2026

Society is England.

———

Plan of nightmare moon is tactical 100%.

But plan of daybreak is Doom slayer tactical 100%.

———

  1. Sideline Evening Dem

Lore: Despite his credentials as a loyal servant being beyond reproach, Evening Dew is someone whose opinions on griffons are simply unacceptable. The griffons are Our subjects, and any who wish harm upon Our subjects must be dealt with. In recognition of his loyalty, he shall be left alive, but no other mercy shall be extended.

Effect

  1. Replace Daybreaker's Displeasure with Nightmare Moon's Displeasure

Effective change:

1.1 Winter Attrition: +10%.

1.2 Heat Attrition: -10%.

———

  1. Utilize Dews Loyalty

Lore: Despite holding some ideals that are... less than Favored, Evening Dew is a loyal servant beyond reproach. It would behoove Us to not let this asset go unused, for Our realm requires everything it can.

Effect

  1. Gain Base Stability: -10%.

  2. Available as Political Advisor:

Evening Dew, which grants

Such

2.1 Non-Care Ponypower: -20%.

2.2 Weekly Ponypower: +250.

———

  1. Make the Unions Obey

Lore: Leftist group is built upon the idea that the people hold the true power in a nation. Preposterous! True power comes only From the divine right that We hold! These leftists with their unions and syndicates shall learn to serve their betters, or they shall learn to embrace deathl

Effect

  1. Add Direct Labor Control, which grants

1.1 Consumer Goods Factories factor: 10%.

1.2 Stability:-15%.

1.3 Max Factories in a State: +15%.

1.4 Production Efficiency Retention: +10%.

———

  1. A Page From Big Sister Book (or Decision from 1984 book path in not April flood day event.)

Lore: Combing through the politics of New Mareland, We have come across an interesting group: MARESOC. While their notion of "collective oligarchist" are pure nonsense clearly worthy more of Fiction than actual ideology, their ideas about spying are quite ingenious. We shall meet this Big Sister, and learn all there is to know about her proposed methods.

Effect

  1. The subideology will change to Surveillance State.

  2. Daybreaker and Nightmare Moon gains:

Alias is Their Watchful Gaze

2.1 Reconnaissance: +5%.

2.2 Encryption: +30%.

2.3 Decryption: +30%.

———

  1. Coopt Equalist Ideals

Lore: Equalism, like most things done by Starlight Glimmer, is a farce. Yet within that Farce exists something that can be made to serve Our will. We shall utilize Equalism as the basis of a plan to properly stratify society into a truly equal class across all boundaries, one in which only those We call upon shall rise beyond their standing. We see the future, and the future is a sea of uniform mediocrity beholden to Our will.

Effect

  1. Add All Equal At The Bottom, which grants

1.1 Monthly Population: +15%.

1.2 Recruitable Population Factor: 5%.

1.3 Stability:-10%.

1.4 Construction Speed: +10%.

1.5 Factory Output: +10%.

  1. Dockyard Output: +10%.

  2. Training time:-15%.

  3. promotion coat: -10%.

Posted Aug 4, 2026, 8:59 AM UTC

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