πŸŽ‰ Fun fact about MiniMax H3: doubling your video length doesn't double the render time, it nearly triples it! πŸŽ‰

tl;dr: In the time it takes to render one 20-second clip, you could have rendered nine 5-second ones.

On a beefy GPU, at 768x1280, 20 steps:

  • 5s β†’ 6.5 s/it β†’ 2 min gen time
  • 10s β†’ 18.5 s/it β†’ 6 min gen time
  • 15s β†’ 35.5 s/it β†’ 12 min gen time
  • 20s β†’ 60 s/it β†’ 20 min gen time
  • 30s β†’ 130 s/it β†’ 43 min gen time

H3 chops video into a grid. Each frame becomes (WΓ·32) Γ— (HΓ·32) tokens, and 24fps video compresses down to about 7 of those frames per second.

At 768Γ—1280 that's 24 Γ— 40 = 960 tokens per frame, so roughly 6,700 tokens per second of video.

5 seconds β‰ˆ 36,000 tokens. 20 seconds β‰ˆ 138,000

Count tokens in units of "one 5-second clip" (call it n), and:

seconds per step β‰ˆ 3.3nΒ² + 3.2n

The nΒ² is attention: every token comparing itself to every other token. The n is everything else. Plug in n = 1 and you get 6.5 s/it. Plug in n = 3.8 (a 20s clip) and you get 60.

How many seconds of rendering you pay per second of finished video:

ClipRender cost
5s26s per second
10s37s per second
15s47s per second
20s60s per second
30s87s per second

Every second you add makes every previous second more expensive. The first second of a 30-second clip costs three times what the first second of a 5-second clip costs.

Posted Aug 5, 2026, 1:29 PM UTC

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