π Fun fact about MiniMax H3: doubling your video length doesn't double the render time, it nearly triples it! π
tl;dr: In the time it takes to render one 20-second clip, you could have rendered nine 5-second ones.
On a beefy GPU, at 768x1280, 20 steps:
- 5s β 6.5 s/it β 2 min gen time
- 10s β 18.5 s/it β 6 min gen time
- 15s β 35.5 s/it β 12 min gen time
- 20s β 60 s/it β 20 min gen time
- 30s β 130 s/it β 43 min gen time
H3 chops video into a grid. Each frame becomes (WΓ·32) Γ (HΓ·32) tokens, and 24fps video compresses down to about 7 of those frames per second.
At 768Γ1280 that's 24 Γ 40 = 960 tokens per frame, so roughly 6,700 tokens per second of video.
5 seconds β 36,000 tokens. 20 seconds β 138,000
Count tokens in units of "one 5-second clip" (call it n), and:
seconds per step β 3.3nΒ² + 3.2n
The nΒ² is attention: every token comparing itself to every other token. The n is everything else. Plug in n = 1 and you get 6.5 s/it. Plug in n = 3.8 (a 20s clip) and you get 60.
How many seconds of rendering you pay per second of finished video:
| Clip | Render cost |
|---|---|
| 5s | 26s per second |
| 10s | 37s per second |
| 15s | 47s per second |
| 20s | 60s per second |
| 30s | 87s per second |
Every second you add makes every previous second more expensive. The first second of a 30-second clip costs three times what the first second of a 5-second clip costs.
Posted Aug 5, 2026, 1:29 PM UTC