My suggestions to rework the web stun
I think we can all agree that the web stun change is bad. Not because "mehhh my fave got nerfed" but because it makes the character clunky to play AND makes her more annoying to play against because you are now incentivized to just bunker down and spam on a tank.
That being said, I do see the vision. I think the reason Peni is permabanned isn't just because people don't shoot the nest, but because she's really obnoxious to play against. It's why I love her — I cackle evilly every time i cancel an ult or get a double kill while walking back from spawn. But a well-designed character should feel fun and rewarding, not just to play, but to play against. And after playing with the new changes for a bit, I do see how it could be a positive change to rework the stun to make it far more deliberate. After all, everyone complains about CC Rivals, and Peni is probably the game's most prodigious CC merchant.
Some ideas:
-It's been said before, but reverse the effects. First hit stuns, second hit slows.
-Automatically apply the web-tracer when someone steps in a web. This would encourage more skill expression with web placement and still allow her to control the space of her nests.
-Make the web a soft stun like white fox's charm, making it less annoying to get hit by while also still allowing a single hit to cancel ultimates
-Give the initial web hit an additional effect that's more useful than slow, so that you have to choose between stunning a single person or nerfing two people. For instance, maybe the web tracer reduces the damage done by the character it's on. Or maybe it adds Earthbound, allowing you to get someone into your mines without a full stun. This would make it still be useful against divers even if you don't land the second hit. This would allow for more skill expression by adding an extra element of choice to the use of the ability. If the tracer also reduced healing done by whoever gets snagged, then Peni would have a reason to take off-angles and aim for supports rather than spamming tanks.
-Take the tethering away from Peni's cyber-bond and give it to anyone hit by a web-tracer: if there's a web nearby and they're hit with the first web-stun, they're tethered to that web for a certain amount of time. Would allow for more skill expression and ways to prevent divers from disengaging
Let me know if you'd like any of these!
Posted Aug 10, 2026, 4:17 PM UTC