When using attribute interpolate to transform points to animated curves, it rays the points to curve when sampling primuv. Is there a way to preserve original position of the points with the offset when interpolating position?
I also try using vex but the result is the same
int prim;
vector primuv;
float dist = xyzdist(1, @ P, prim, primuv);
@ P = primuv(2, "P", prim, primuv);
3@ transform=primuv(2,'transform',prim,primuv).
I've seen there is surface deform but it doesn't work for some reason with curves
Posted Aug 10, 2026, 4:20 PM UTC
26