Changes
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Remove cooldowns completely or 1-2 seconds max. 3-5 seconds is too much for mobility skills and some AOE and completely breaks the flow of the game. Throwing cooldowns on everything is not classic maplestory.
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Revert back all AOE skills to hitting 6 mobs - 4 is too underwhelming. Nexon, If the damage is too high then nerf it a little - this is integral to old school. I'd much prefer the satisfaction of hitting 6 mobs than this 4 mob attack variation. Why change this from the get go? it was pure fun.
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Revert iFrames (after getting hit) back to the way it was in the old days or increase it a bit at the minimum. I like how it makes the game harder and the "git gud" aspect of it - but this is still too short and when you don't have speed high enough (or snowshoes) while sliding on ice in el nath - you get cooked and can't get past mobs - this is just plain silly.
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Allow jump casting/attacking (besides tele). Why can you jump cast explosion but can't do it with assaulter or many other skills.
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Buff quest and kerning pq EXP rewards.
On a positive note - I like the removal of HS but priest feels underwhelming now, I like the citizenship system and how smooth the game works on my mac. Hope we can get things fixed before official release.
Posted Aug 11, 2026, 9:03 AM UTC