WebGL content locally on a Brightsign XT1145?
Hey ๐
I am building a WebGL interactive to show at a museum.
I've been told this is going to be displayed on a touch screen using a Brightsign XT1145.
This isn't something I have experience with, and I haven't been able to chat to the tech team there just yet.
I would like to know ahead of time whether I can package up the index.html and assets to serve the 3D WebGL page directly from the device, or whether this needs hosted on a server or BSN.cloud.
The help documents and videos seem to try and steer towards this cloud subscription service and it's unclear whether the XT1145 can act as a local web server to run the WebGL content.
I have also the ability to package up as an EXE using ElectronJS but I think that is more for Windows setups.
Is there a guide to running this locally?
Posted Aug 11, 2026, 11:22 AM UTC