Game dev outsourcing is dying. And I think that's a good thing
Okay, maybe not outsourcing itself :)
But the old outsourcing model? I think it is dying.
For years, a huge part of the game development industry was built around a fairly simple model:
You have an idea + a budget → we give you a team → the team builds what you ask for.
It worked.
And I have figured out that some of the biggest outsourcing game development companies in the world were built around this model.
But I don’t think it’s enough anymore.
Because the industry has changed.
Development is faster. Competition is insane. Players have more choices. Acquisition is more expensive. Technology changes faster. And the cost of spending 12-18 months building the wrong product is enormous.
So I think the studios that only sell development capacity are going to have a harder and harder time.
The studios that caught my attention recently are doing something different.
They’re moving from:
“We are an outsourcing company.”
to:
“We are product experts who also provide game development services.”
And that changes the conversation from the very first meeting.
Your budget shouldn’t be the starting point.
Imagine a startup comes to you and says:
“We have $50k to build our game.”
The traditional outsourcing conversation is:
What can we build for $50k?
I think the better question is:
What are you trying to achieve with that $50k?
Because those can be completely different projects.
Maybe the goal is to create an investor-ready build.
Then the priority might be:
→ demonstrate the core gameplay (my personal preference is that even this stage is built on a scalable foundation)
→ prove the concept
→ create a convincing vertical slice
→ establish the first measurable KPIs
→ have something that helps raise the next round
Or maybe the startup already has funding and the $50k is simply the first stage of a much larger product.
Then the priorities could be:
→ build on a scalable technical foundation
→ design the architecture for future LiveOps
→ establish analytics from day one
→ make sure the codebase can support future content
→ plan how the product can grow without the cost exploding
Same $50k. Different strategy.
And that’s why I don’t think a budget should be the final decision point.
The decisions you make during that first $50k can either make the next steps much easier or make them incredibly expensive.
This is where I think product thinking matters.
A good external development partner shouldn’t only be asking:
“What do you want us to build?”
They should be asking:
“Why are we building it?”
“Who is it for?”
“What are we trying to prove?”
“What will determine whether we continue?”
“What happens after launch?”
“What technology choices will let us move quickly later?”
“What can we test now instead of building for six months and finding out later?”
That’s not traditional outsourcing.
That’s much closer to product development, co-development and partnership.
And yes, I know, products will still fail.
A lot of them.
That’s the nature of games (many startups reject to see it)
I don’t believe the goal should be:
“Make the perfect product in the first push or you’ve lost.”
The goal should be building an organization and a technological foundation that can learn faster than the competition.
Launch.
Measure.
Analyze.
Iterate.
Test another hypothesis.
Improve.
Repeat.
That’s the long-term game.
The studios I find most interesting are becoming hybrids.
They’re not just developers.
They’re not publishers.
They’re not consultants.
They’re somewhere in between.
They understand strategy + product + technology + production + analytics + LiveOps.
They can help a founder decide what not to build.
They can take a limited budget and turn it into the most useful next milestone rather than simply consuming the budget.
And they can build something that doesn’t become disposable the moment the first milestone is finished.
That’s the shift I see happening.
Outsourcing isn’t dying.
The old model of outsourcing is.
And honestly, I think that’s healthy for the market.
It creates a cleaner distinction between companies that simply sell development capacity and companies that genuinely take responsibility for helping build a product.
The future, in my opinion, belongs to development partners who understand that they’re not just building software.
They’re helping build a product.
And I’m curious whether other founders see the same shift.
Posted Aug 11, 2026, 11:23 AM UTC