Why nobody talks about the game killing parkour spots?

Discussion

Adding freedom of movement makes the game way more tridimensional, yet the game keeps adding invisible walls

I agree on limiting out of map spots and glitched places but more often than not it's also locking escape routes or entry points making the game moba-like with fixed lanes where players can just hold angles

Also having to watch out for rocks makes everything way more inferestings

Both for snipers and sweats

Posted Aug 11, 2026, 11:26 AM UTC

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