Resources for attribute systems in a sport sim
I'm working on a golf sim as a hobby project and I'm currently working on the player attribute system which will probably be one of the most critical mechanics in my game. While I have a set of attributes already in mind/implemented I'm specifically wondering about calibration methods and progression mechanics so that scores in the game develop in a realistic and consistent way across the whole player population.
The main resources I found so far are the Basketball GM repository and blog as well as some blogposts on the game design of baseball mogul (https://thegamedesigner.blogspot.com/).
I would appreciate any pointers on good resources or also all other kind of input.
Thanks
Posted Aug 11, 2026, 11:32 AM UTC
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