My character concept: Fumihiko Takaba
I will say right away that I tried to make Fumihiko Takaba as balanced as possible, but Takaba himself has no balance in the manga and anime.
Forward Dash: A hit with a funny hammer, 2% damage.
R Skill: Cancels any opponent's attack (except Domains), but the energy recharges much longer to keep it balanced.
M1: Regular hits, full combo deals 10% damage, 1-second stun.
Base Attacks:
Move 1 — "Humor Strike": A strike with a funny hammer. 15% damage, 13-second cooldown, 2-second stun.
Move 2 — "LAUGHTER!": Laughter that knocks the player back. Deals 10% damage, 13-second cooldown, 1-second stun.
Move 3 — "Watch out!": A random object flies into the opponent. Deals 15% damage, 13-second cooldown, 2-second stun.
Move 4 — "Smashed!": A kick with both legs. Deals 19% damage, 15-second cooldown, 2-second stun.
Awakening — THE PERFECT COMEDIAN
Takaba just strikes a funny pose.
Forward Dash: A punch, 5% damage.
R Skill: Cancels any opponent's attack (except Domains), but the energy recharges much longer to keep it balanced (same as base).
M1: Punches, full combo deals 12% damage, 1-second stun.
Awakening Attacks:
Move 1 — "Better make it on time!": A train suddenly rushes at the enemy from a completely random side. 33% damage, 20-second cooldown, 3-second stun.
Move 2 — "Applause!": Takaba's hands grow larger, delivering a powerful clap. 20% damage, 16-second cooldown, 2-second stun.
Move 3 — "Lasers": Lasers shot from fingers. 25% damage, 16-second cooldown, 2-second stun.
Move 4 — "Domain Cancellation": Removes an active Domain Expansion. 0% damage, 50-second cooldown, 0-second stun.
Posted Aug 12, 2026, 3:14 AM UTC