Complaints and suggestions for improvement regarding Dmon

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Personally, I was really looking forward to this tank, but I have some major complaints about the following points:

  1. Poor boost performance

First, the speed is slow. Second, a range of 22m on a full gauge (27m with perks) feels short.

And above all, it cannot take flight. I find this to be extremely frustrating.

  1. Poor Main Blade performance

Its performance feels quite abysmal for a melee tank.

They could extend the range from 4m to 5.5–6m, increase the damage to 70–75, or boost the rate of fire...

In short, its current performance doesn't seem to match its intended role.

  1. Cannot use the cannon and shield simultaneously

Aside from the bug where the shield partially disappears, it is extremely frustrating that you cannot use them together—unlike D.Va, who can fire a barrage of micro-missiles while using Defense Matrix.

Personally, here are my proposed improvements:

  1. Horizontal boost should not consume the gauge, while vertical boost should.

At the very least, the ability needs to evolve beyond being a strictly inferior version of Lúcio’s Speed ​​Boost or Soldier: 76’s Sprint.

In essence, I’m suggesting a hybrid of Pharah’s Hover Jets and Soldier’s Sprint.

Ideally, though, getting something like Echo’s Flight or JPC’s Jetpack would be best...

  1. Increase the range to 5–6m and the damage to 65–75.

I believe this alone would make a significant difference.

  1. Allow the shield and cannon to be used simultaneously (or have the cannon fire continuously at the reticle for a set duration, similar to Micro Missiles).

Despite forcing the player to expose themselves to fire ("face time"), the cannon’s performance is overwhelmingly poor.

Therefore, I think the cannon could become a meaningful weapon if it functioned like Micro Missiles—usable alongside the main blade or shield.

Posted Aug 12, 2026, 3:15 AM UTC

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