[Twisted Colossus] Why couldn't they make it like in the reveal animation?
In Twisted Colossus' original reveal animation, the train is stopped on the first boost section right after the left turn out of the station. Why did they choose to not program the ride this way?
In a perfect situation, in order to get the trains to duel, I'd imagine the way it works is ops load a train then it's dispatched to wait at the boost section (which I assume can operate as its own block section). Then, the 2nd train loads and the 1st train on the boost goes out after holding for x amount of time in order to give the 2nd train boarding time. Then once the 1st train drops, that 2nd train is ready to dispatch and then it knows the blocks are clear and it meets up with the other train on the lift hill etc. etc.
I don't know :/ just wish a duel was guaranteed at least on half the ride since this ride was made to do it is all. This would be especially useful with 2 train ops since there is already no gaurantee of a double duel.
What do you all think? Anyone that possibly worked/works on the ride know if this is even possible?
Posted Aug 12, 2026, 3:25 AM UTC