How do random custom xenotypes work?
How do random custom xenotypes work?
I have a handful of mods, one adds a faction that has pawns that spawn as a "random custom" xenotype. What does that actually mean?
Also I have this mod (https://steamcommunity.com/sharedfiles/filedetails/?id=3219379049) that adds fantasy races/factions to the game, would they be counted as "random custom" xenotypes and spawn with this faction?
Posted Aug 12, 2026, 3:30 AM UTC
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