The Code of Dimensions (Voltrigaus ARG) - Episode 2

[Fan content]

Lexrayxin and LuckyMc42 continue their journey, jumping upward using piston for several hours straight. Lexrayxin: Man, this really sucks. I didn’t even get an Elytra to duplicate before coming here. This jump is going to take forever. LuckyMc42: Wait. If a piston facing up launches you into the sky, what happens if we place a piston sideways to knock us horizontally? Lexrayxin: Why would I do that? That won't make any upward progress. LuckyMc42: Think about it. We can launch ourselves sideways until we reach the edge of this dimension. This dimension is only tall, it isn't wide. Once we reach the outer border, we can build a cobblestone platform out into the void, away from the dropper. Then, we can use our upward pistons without any ceiling hitting us! Lexrayxin: Are you stupid? This is a dropper map. There are massive walls blocking us from going sideways. They will just stop us again. LuckyMc42: Then what do we do? Do you have a better idea? Lexrayxin: If standing on an upward piston launches us high, what if we use a Surfur Slime instead? LuckyMc42: What? What is a Surfur Slime going to do? Lexrayxin: Do you even know Minecraft? If you place a block on a Surfur Slime and punch it, it moves. But that's not what we are doing. Its physics act like a basketball—it bounces. I can rewrite the game code so when it bounces off a wall, it ricochets to the opposite wall, over and over. It won't stop bouncing us until the walls disappear. I will recode the game so we can actually ride it. LuckyMc42: How are you even going to get a Surfur Slime here? Lexrayxin: I’m going to rewrite the code so the game thinks this specific chunk is a swamp. Since it's a full moon in the game cycle, it should spawn them highly. LuckyMc42: What if the dimension overrides it and nothing spawns? Plus, I don't think a single chunk is enough space for a Surfur Slime to spawn naturally. Lexrayxin: I'll just change the code to make the spawn rate 100% anywhere in the area. Let’s log out and rejoin so the swamp chunk can load properly. We log out and rejoin the world. Suddenly, a swamp biome appears inside the chunk, spawning five Surfur Slimes. We trap two of them. Using an external coding tool, I modify the slimes to have cushions on them. With the cushions added, we can right-click to sit down and ride them. We place a piston, flip the lever, and the slimes start bouncing us off the walls like crazy! I use an unbreakable lead to tie our slimes together so my friend doesn't fly off in a different direction. With the bouncing automated, we can go AFK.Now, you might wonder: if we go AFK and reach the end of the walls, won't we just fly straight into the void and die? I already planned for that. I injected a command into the Minecraft code. it acts like Redstone, but it is way too complex to explain simply. To put it in basic terms: the moment we clear the walls, the game will automatically pause. I coded it so it freezes the ticks even in multiplayer. Lucky won't be able to move unless I do.The pause will trigger right before we hit the void. From there, only the two of us can move. We will dismount the Surfur Slimes, let them fall to their deaths in the void, and use our pistons to jump millions of blocks upward without a roof in our way. Lexrayxin: Perfect. Now the only thing left to do is use the piston glitch until we reach the next dimension .LuckyMc42: Sounds like a plan. Also, I captured two extra Surfur Slimes in buckets, just in case we need them later. Lexrayxin: Good thinking. In any puzzle, there is always a way to find the solution.

[The End of Part 2]

Posted Aug 12, 2026, 3:30 AM UTC

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