[FOR HIRE] Android game port rescue - real-device crashes, OOM, APK/AAB, Godot
I am taking on paid Android game-port and existing-project rescue work.
The best fit is a game that already works on desktop, web, or in an emulator but crashes, runs out of memory, performs badly, or fails to package on real Android hardware. I reproduce the exact failure, recover Android/native evidence, correct the engine/platform problem, install the revised build, and rerun the original path on the target device.
Recent verified case: Data Center Death Run, a dense Godot 4 destruction game, repeatedly crashed on a Samsung tablet with a retained native out-of-memory abort. The first device-guided revision passed both the original district and the full receiver-dish collapse. The measured peak boundary fell from about 969 MB to about 815 MB, then settled near 576 MB, with no fatal/OOM match in the accepted validation log.
Services:
- Android port/crash triage - $249 fixed
- Defined existing-game rescue - from $1,250
- Desktop/web-to-Android release conversion - from $3,500
- APK/AAB build repair, memory/performance work, touch/lifecycle adaptation, signed test builds, and documented device validation
I can provide the one-page proof sheet, target-device gameplay capture, and technical evidence privately. Other engines are considered after a source audit; the documented case is Godot 4.
DM with your engine/version, current build, target device, and exact failing path. Paid contracts only.
Posted Aug 12, 2026, 3:32 AM UTC