I want to make interactions for "elements" in my game. I need some help on making.

Question

How to make balanced interactions?

The interactions based on the category can be a start, because interactions between elements themselves can be in hundreds.

The interactions are:

Weakness (X2), resistance(X0.5), immunity(X0) and neutral(X1).

The "elements" are put in 10 categories.

**Special** — luck, null (nothingness/neutrality), unknown (inexplicable/not understood)

**Change** — adaptation, affinity, reflection, evolution

**Self** — mind (intelligence/science + psychic), soul (magic), body (cultivation)

**Physical** — strength, speed, endurance, agility, dexterity

**Perception** — light (sight), sound (voice/hearing), smell, taste, touch, awareness

[Note: perception doesn't focus exactly on the sense but on the concept itself.]

**Religious** — holy (angelic/pure), purgatory (punishment/redemption), draconic (demonic/sacrificial)

**Nature** — animal, plant, fungus, microbe

**Emotion** — calm, madness, happy, sad, anger, disgust, fear, surprise

**World** — earth, air, water, frost, fire, lightning, magnetic

**Dimensional** — space, time, matter(normal mater, antimater, dark mater etc.)

Posted Aug 12, 2026, 10:54 AM UTC

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