I want to make interactions for "elements" in my game. I need some help on making.
How to make balanced interactions?
The interactions based on the category can be a start, because interactions between elements themselves can be in hundreds.
The interactions are:
Weakness (X2), resistance(X0.5), immunity(X0) and neutral(X1).
The "elements" are put in 10 categories.
**Special** — luck, null (nothingness/neutrality), unknown (inexplicable/not understood)
**Change** — adaptation, affinity, reflection, evolution
**Self** — mind (intelligence/science + psychic), soul (magic), body (cultivation)
**Physical** — strength, speed, endurance, agility, dexterity
**Perception** — light (sight), sound (voice/hearing), smell, taste, touch, awareness
[Note: perception doesn't focus exactly on the sense but on the concept itself.]
**Religious** — holy (angelic/pure), purgatory (punishment/redemption), draconic (demonic/sacrificial)
**Nature** — animal, plant, fungus, microbe
**Emotion** — calm, madness, happy, sad, anger, disgust, fear, surprise
**World** — earth, air, water, frost, fire, lightning, magnetic
**Dimensional** — space, time, matter(normal mater, antimater, dark mater etc.)
Posted Aug 12, 2026, 10:54 AM UTC