Slowing hex rework
Simply put, it’s not fun playing characters that are almost entirely countered by a cheap item with a relatively short CD. Slowing hex shouldn’t outright disable movement abilities. Instead it should do what the name implies— make them slower. So for example, the distance of Shiv’s dash or Abram’s charge could be cut in half instead of outright removed. For movement speed increases like Calico’s cat form, the movement speed could be cut in half too.
Even things like Abram’s ult or Lash’s grapple could still be affected by simply limiting the distance they can travel with it, or even slowing the animations themselves, similar to how Paradox’s carbine works.
All in all, this would probably feel 100% better to play into while still being debilitating to characters with good movement.
Posted Aug 12, 2026, 10:57 AM UTC