Quest dumping problem at game start?
I am making a small rpg which is relatively open in terms of where you can go.
Currently, the player receives five quests from the main quest giver at the start of the game and then basically told to have at it. I've found that playtesters like the freedom but simultaneously dislike the lack of direction.
Any thoughts on improving this?
Posted Aug 12, 2026, 11:03 AM UTC
2020