What are some various buffs/nerfs you've thought of?
Something more than just "increase/decrease the number on x". I mean like more wild stuff. Example:
I think Paige's Rallying Charge on T3 should gain 2 steeds every 75 meters travelled. This would come with nerfing the T2 upgrade from +4 steeds to +2. But it would also incentivize more cross map snipes with the ult. Makes it easier to hit because after like, 300 meters it's +8 steeds in width. It'd be goofy, but funny.
Another buff I feel for Paige (can you tell I'm a Paige main?) is giving her M1 spirit scaling in the same way Vindicta and Grey Talon have. If some lore logic for why her heavy melee gets spirit scaling is because it's using the same kind of book magic the rest of her spells use, then her M1 (and maybe even arguably her dash??) should get a similar treatment. Could be damage, could be magazine size like Haze, could even be projectile speed to make it extremely unique to her. It'd be a nothing buff most likely, but still nice
Another idea I've had is if you escape Hotel Guest you should get .5 seconds of Unstoppable. Basically preventing you from being just, completely kidnapped if you're good at the parkour. Being kidnapped is something that's very effective and very cheap to get all things considered since it can start as early as level 2. And the only real counters to it are honestly rather expensive for something that, again, becomes almost a guaranteed kill starting at level 2 with kidnapping to Walker. I don't necessarily want to see kidnapping gutted/removed, but it really does feel like actually escaping the Baroness doesn't really provide much benefit when 9/10 times after the fact you'll be carted away to walker or their spawn. Yeah not taking the extra damage is nice, but it doesn't mean much when in 2 seconds I'm getting 1/4 of my health taken away because the kidnapping was practically unavoidable unless I invest 6.4K into Unstoppable before I even reach boon 11.
What about y'all? Got any of your more wacky ideas that you'd think are interesting?
Posted Aug 12, 2026, 8:20 PM UTC