Pro gamer guide to beat john guilty gear
Ong this character aint that strong so im gonna down play and reveal tech that will cook johnny players. (Me im a john ggst gamer) yall are bad i dont lose to my own character cuz i know the tech.
Common reasons why nooblets lose to john gg:
1 you let the idiot spam mf k (long horizontal slash)
honestlt if u get hit by this its not bad. Relax and just chill.
The risk reward is in ur favor. If u get hit, unless he rcs he doesnt even get good oki or dmg (unless in corner), but if u call him out on it and air dash when he throws it out he will lose way more health than you if he had hit you instead.
2 u let him randomly throw card in pressure and in neutral and u let it pop on u. If you let jon block string u into card throw into mf into card pop u might as well be sleeping. Turn of ur pc and call it a day unc. Card throw is 32 frames, plus mf is 12 so u have 44 frames to react. SUPER reactable. DO NOT LET HIM GET IT FOR FREE. If u see him throw it move forward or jump airdash or someshit. DONT SIT THERE. If u have a forward movung special even better, u need to make him scared of scrubing you out.
3 u let him jump u with vault. It got nerfed, but yall dont use it. Guys idk but im not gonna lie anti airs are really good. 6p exists i feel as if ggst players dont fucking anti air, and it really fucks people up if u know how to cuz most idiots DO NOT want to play neutral in this game so they are bad at it. this isnt just a johnny thing, if u see someone approach in air w airdash or something comital u HAVE to be able to consistently punish them. u will literally have plus 100 wr guaranteed.
Johnny cannot approach u without risking his health. Thats like his big ass weakness. Cant dash block for shit, and ngl dash block is just op in the game, like if can execute that shit istg u will dead ass have plus 100 wr against all characters, because a lot of characters in this game has low comital pokes with high reward, so u need to reduce the chances those pokes connect and hit u.
Johny at a distance will fuck u with fs, mf, and 2s, His dmg of his pokes (fs, 2s, 5h) are not really that good because he will need to either end in mistfiner s (knockdown oki), or k (sends u full screen reset to neutral, in most situations). his pokes will however most likely end into a 50/50 situation esp if he has meter.
Imagine slayer hits u w fs, or gold lewis or whatever, u just lose ur 60percent health. granted they are more whiff punishable, but DONT LIE TO ME and say "erm actually u cant whiff punish johnny fs" NO ONE in this game lower than vanq i have seen whiff punishes. Because yall dont fucking play neutral, so it dont matter.
His pokes strenght isnt in dmg but in puttung u in a50/50 after a knock down, so basically just see it as if slayer hit u fs, but then he has to win a 50/50 to get a combo.
All you need realize that john dickhead's biggest strength is card/rc overhead mf 50/50. Ong his best strength is the bs 50/50 he can put u in after getting a knock down.
HOWEVER, he can only do that if he is RIGHT infront of u.
Which can only happend if u let him dash at u like 2 times or vault or air dash, yeah dont let him do that. Anyways u might be like "how do u stop him from dashig into me hes so fast!" Use ur 2k or 5k, i guarantee u even if johnny has god whiff punish buttons they will not whiff punish u. Just chuck them out every once ina while to check him. Buff in a 2d, so that if he does dash into it u have knock down oki. U dont even need to hit confirm.
Again, no one below vanq plays for whiff punishes or tbh people in vanq still dont even whiff punish bruh.
Yall need to realize johnny does not want to be far away from u cuz he needs play off mf to hit u which does not have good risk reward. He wants to get in ur face and strike throw/50,50 mixx u to death.
Ur goal is to make him use riskier options to get in ur face like vault, or airdash, which u can easily react to and punish with 6p. If u force him to play grounded, be patient. make him pay for throwing random cards in pressure, or mf cancel into dash2x into grab or some bs that can be reacted to. The only thing he should be gettign away with is u losing to 50/50 or him dashing into grab. (Dash is 15 frames plus grab is 2, so u only have 27 frames to tech it because u have 10 frame grab window) if he does 2 or 3 dashes it becomes 42 (15+15+2+10grab tech window) and 57 (15x3+10+2) respectively. So u can react to those.
Mist step into grab is even worse, literally minus 30 in ur face. U can kill him for it. Reacr and call the bluff.
Johnny is a gambler, so u have to respect the stakes. If he adds chips and raises, starts doing bs like airdash double dash or triple dash or vault, then call his bluff. Force him to lower the ante.
Before he is in strike throw range he is basically gambling in opening u up, so make him lose. Hold down back, he has no mix no nothing. Sure he can stagger pressure but every chracter can do that. He can just stay far and poke but like if u arent stupid and play neutral then its fine. If u also airdash anyone of his fs 2s or mf u blow him.up for it so risk reward is on ur side
Force him to use meter to get in so that he cant put u into a 50/50. When he does get in.
Risk reward is on ur side until he is infront of u.
Also im schitzo rambling but fr fr this is the gameplan.
Also if u really want tech, if johnny knocks u down with a mistfiner s without counter hit, the one that hits ur legs. he HAS to throw card then mf to pop it. Because hes not plus enough to dash cs into 50/50 u can grab him if hes close enough. Dont get hit by fake shit. If u do this hes forced to pop the card meaty on u, which u can wake up w 6p into instant prc to make the card pop whiff so hes minus while hes dashing on so u can hit him DO NOT DP, BECAUSE IT WILL BAIT IT.
Posted Aug 13, 2026, 4:06 PM UTC