A BATTLE ROYALE STYLE GAME SET IN A SINGLE APARTMENT BUILDING
Hello everyone! Right now. The concept is: Battle Royale for 8-16 players will fight not on a large open map, but in one 9-storey building with 36\54 apartments. The special feature of the game will be that, unlike almost all other projects that completely focus on the interior of rooms and houses, each apartment, each room will be as functional and lively as possible, like, for example, our apartments. The player will spawn in a random apartment, each apartment will have a certain set of loot, for example, pistols, machine guns, melee weapons. Firearms will be rare. It will be possible to punch through half a block with certain weapons to get an overview of the enemies or pick up additional loot. From the balconies and windows, it will be possible to descend the cable to the floors below. In the middle of the house, as in all houses, there will be stairwells, a main staircase and a working elevator. Also, the destructibility of the fittings will be a special feature. You can smash shelves in the kitchen, rip and gut the sofa in the living room, shoot at the set in the closet and destroy it. You can knock down each door or unlock the lock, if there is one, and enter. Now about taking damage. There's always a oneshot in the head. In the upper body and neck is also a oneshot. Death after you get shot in the stomach in 2 minutes. In the hands, the minus to the force of hitting or shooting accuracy is 300%. If you get shot in the leg the movement speed is reduced by 600% or the movement is only crawling. Anything that doesn't make you dead causes you to bleed. With every minute of active bleeding, the player loses 10% (+5% for each trace. minute) depends on the speed of movement and the accuracy of shooting and the force of the blows. Death after 10 mins without treatment. It can be removed with bandages, turnstiles, which will remove the subsequent decrease in performance, but what has already been inflicted will not go anywhere. There will be an insane number of campers in a game with such mechanics, which may not make the gameplay very interesting. Can I add a zone like the eye of the storm? What do you think? In certain apartments, like in a PUBG, sometimes there will be a red zone in which everything in the apartment is reduced to zero and all the players explode and die instantly and an iron curtain falls on the door, which nothing can break. You will need to remember which apartment you are in, because the announcer will notify you of the red zone by apartment number.
well, you know, if you hit the hand, you can't shoot and hit with that hand, but if it's the right hand, then there's always a 200% debuff on accuracy and strength on the left, you can select the main hand for yourself in the settings. You get shooted in your hand there for example, if they use a shotgun, with the corresponding consequences of a pain shock mechanism, where with a large number of wounds you will often just fall to the floor in pain and there you will not be able to do anything for 15-20 seconds until you come to your senses. For example, add a helmet that will not save you from some kind of AK and shotgun, but it will give you a chance to survive from a pistol and a mace with permanent contusion by -250% of movement speed, shooting accuracy and impact force. if you want to add classes, then here are my ideas
Heavy:
+50% impact force
-5 seconds of pain shock
x1.25 for all speed debuffs
+to the size
x1.25 for all shooting accuracy debuffs
+5 min to maximum bleeding resistance without treatment
x0.75 for the duration of concussions
Easy:
+skinny body
-50% of the impact force
+5 seconds of pain shock
x0.75 for all speed debuffs
x0.75 for all accuracy debuffs
+75% of the original shooting accuracy
+25% of the original movement speed
x1.25 for the duration of concussions
Inventor:
+150% of the original crawl movement speed
+150% to debuffs from player traps
+1 random trap in a spawn apartment
-25% of the impact force
-50% of the original shooting accuracy
Universal:
default
The Sniper:
+the body is smaller than usual
+600% to the accuracy of the first shot
+200% to original shooting accuracy
-50% of the original movement speed
+10 seconds of pain shock
-7 min to maximum bleeding resistance without treatment
+A sniper rifle shot hits the player in the stomach
-50% of crawl movement speed
x1.25 for all speed debuffs
x1.25 for all shooting accuracy debuffs
-100% of the impact force
Brawler:
+150% hit rate
+200% of the impact force
-250% of the original shooting accuracy
x1.25 for all shooting accuracy debuffs
+75% of the original movement speed
+any melee weapon (except fists) tears off a limb in 1 hit
- pain shock has been replaced by death
traps can also be added optionally
I could suggest adding the idea of traps and tripwires on which you yourself, of course, can explode or destroy your feet if you step on the wrong place and you need to remove them for 2 minutes.
the trap gives a debuff to movement speed by 1200% and by 800% if it is removed, and stretching tears off the nearest leg and takes away the ability to walk. For sniper rifles, the point is that an AK rips off an arm from 3, a leg from 6, pistols a hand from 5, a leg from 8, and a sniper rips off a leg or arm from 1 shot. When your blood is lost, the edges of the screen begin to lose color and darken, dots fly in front of the eyes, the player hears a rapid pulse, hard tunnel vision goes out of focus. And there's no way to remove it. Probably the absence of the limbs removes 3-5 minutes from the maximum of the bleeding timer, and conditionally each bullet hit is a minute and the impact from the blunt force is 30 seconds. I just want to abandon the usual hp system, that is, either a shot or bleeding, there is something like that in my head, or well, so why if my hand is shot at many times, I will die, no, it will just shatter, tear off, etc but I will live, but there will be heavy bleeding. I can suggest the camera mechanic that there will be cameras in every stairwell, and in apartments where there is a laptop or PC, you can connect to them and look, although the cameras themselves can also be broken by hand or shot. That's it.
Posted Aug 13, 2026, 4:16 PM UTC