Lawbringer Feat Rework

Discussion

Since the introduction of specific character feats, I think its appropriate that Lawbringer would get his due, in the form of reworked feats. Here are my ideas and please feel free to share and let me know what you would add or take away!

Tier 1: Harsh Judgement: Activation

Now, not only nerfs stamina but nerfs damage resistance to the one pointed out as well by 15% for 10 seconds. Cooldown remains unchanged

Tier 2: Righteous Deflection: Passive

Now, not only allows high damage reduction off parries for 3 seconds, and also gives 15% more damage to the parry attack follow up. Has a cooldown of 5 seconds.

Tier 3: Law Incarnate (replacing Protected Revive) Activation

Now allows you to unleash an aura that buffs allies resistance by 15% while giving you a minor 10% boost in damage for 13 seconds. Has a 1:15 cooldown

Tier 4: Final Judgement ( Replacing Catapult)

Allows you to get a full top down view of the map and launch three regular catapults in rapid succession. Lawbringer will go still, going in a pose hat leaves him raising his hand, as the player is marking the location. If he is hit while occupied, not only will he take 25% extra damage, but he will also lose the charge of his feat and will have to wait until it gets off cooldown. Has a 4 minute cooldown.

Posted Aug 13, 2026, 4:36 PM UTC

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