Virals spawn from EVERY single combat encounter.
G’day guys.
I started playing DL2 a few days ago, but iv noticed that literally every single possible combat encounter starts a chase with virals during the day and night. Every single time I attack a lonely biter, every time I kill a human enemy, even when I drop kick an enemy. Every instance where ‘physical’ acts are performed. Thrown weapons iv noticed don’t trigger them to spawn like throwing knives but every other attack leads into virals spawning. It made it R E A L L Y difficult to get into the start of the game as I LOVED the first one but the fact that I can’t kill a single biter without virals jumping my ass make it very tough. I have to grit my teeth each time I kill an enemy cuz I KNOW the virals are about to start coming. It made it especially difficult during the start of the game because the weapons didn’t do too much damage. Now I 1-2 hit them but still - the fact that I can’t kill anything without killing many virals makes this a HUGE issue. It doesn’t help that some of the rivals are the hazmat suits that when you hit, chances are you’ll hit the tank and send them flying which is fun… except more virals will be on their way. The green hazmat suit virals that spit also cause a lot of pain.
Before some tosser says “it’s a zombie game, expect there to be some zombies”, I understand the concept of noise in zombie games… but the first one had such a better grasp of it. I wouldn’t be upset if there was a reason for them coming I.e. blocking too much from human enemies as the metal is clashing; forcing you to be more agile and dodge instead of just blocking every attack which would fit he game better imo.
Has anyone else noticed this or experienced it?
Posted Aug 13, 2026, 4:38 PM UTC