I'm Making a Build/Sandbox Map. What do you look for in them?
It'll be loosely in the style of gm_construct, but has more going on already like excess construct and all the other big spinoffs. There's a lot more I want to add still but already having compile problems so might have to leave a lot out, and I'm not sure what to prioritize. It's been quite a few years since I played sandbox to build anything serious, but what do people play sandbox for generally now?
As in, what would you be looking for?
- gm_construct style buildings? or other buildings more suited to simple roleplaying?
- large flat open space?
- water? in what forms and how deep?
- vehicle infrastructure? so roads, rails, garages
- tall skybox for aircraft?
- whatever works for nextbots or NPC battles?
- secrets or things to explore?
- spawn with teleporters to useful locations?
- anything else I missed?
You can assume AI nodes and navmesh will always be included, because I've never seen a situation where they limit the possible size of a map.
Posted Aug 13, 2026, 4:53 PM UTC
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