I almost want to write a story, but I have some questions and concerns
Forewarning: This may get a little bit on the rambling side or go all over the place.
Yeah, so I've only played on here for a few days. I ended up tapping on the "resurrected with an OP skill" story, chose some meteor summoning spell, and have been enjoying the experience. From what I can tell, I'm following the intended story stuff, but also being given main character privilege to make choices. And while I'm poking at the limitations to see what I can and can't do, I'm not trying to override the limits the AI sets for me.
But I am very curious. How much does the AI force you to stay onto the story? The story I'm in has you meet up with an adventurer group who takes you to a big city. What if I just say I don't wish to join the group? What if I decide to use that destructive meteor spell to obliterate the city? I suppose maybe the limitations are decided by the author, but I'm not as familiar with the process.
That sort of leads to the next issue. I'm not sure how much the general player will be like me and want to follow the general suggested route. As a long time video gamer, I'm likely to take that path with the arrows down it because I know it advances the story. And while I might deviate from the path somewhat to explore, I'm still going there eventually. I worry that even if I put a lot of thought into a story, perhaps it won't have enough hook and players would just ignore and not pursue the potential plot. And at that point, why bother?
The other piece of me not being sure it's even worth it is the idea that anything good I'd come up with already exists. I know that's not a good reason to cull one's creativity, but I also know the pain of trying to be a content creator on Twitch where there's a saturated market. You can pour your heart and soul into something for like 3 views. I don't know that I really want to do that.
And if what I come up with doesn't already exist, maybe it doesn't work so well with the format. I started to think of having a story that's more around some sort of game the user can play (imagine some sort of sort of Yu-Gi-Oh season type plot), but I also realized that with the limited number of "turns" due to the credits system, that may not work out so well. Also, why not just play a game app instead of a story app at that point?
Ultimately, I don't know that I'll actually go forward and try to craft a story. Plus, I might need more experience just as a player first. I've only been on this app less than a week, and only invested into one story. So I don't know.
Posted Aug 13, 2026, 4:53 PM UTC