What am I missing about this vestigial Lightning Coil interaction?
I thought this looked super interesting, but I was initially not fully grasping how different “damage taken as” is in comparison to “damage conversion.”
i got my resists set up (a few max lightning res and purity of lightning to bring it to around 80%) and I have Iron Reflexes to convert all of my evasion to armor (assuming that would mitigate half of the incoming fire damage since it’s taken as physical - the other half being lightning).
Sadly it seems like incoming fire damage isn’t really getting mitigated? Or it’s somehow getting boosted elsewhere? I’m not sure what’s happening here, but if I equip a different Lightning Coil without the ”fire damage from hits taken as physical” then my fire max hit increases massively, and also my phys max hit goes way up too?
Can anyone explain what I am missing here? This seemed like a cool interaction, but it seems like I’m taking more damage than without it. Is it because PoB max hit calculates an equal spread across all damage types for 1 hit? Like max hit is actually done as 1 attack split across all elements…so it makes the max hit look higher because I am combining the fire+phys pools together? I was definitely getting 1 tapped by fire mobs I saw in maps, but burning ground wasn’t terrible since my fire res is at 75%.
Posted Aug 13, 2026, 4:54 PM UTC