What am I missing about this vestigial Lightning Coil interaction?

Theory

I thought this looked super interesting, but I was initially not fully grasping how different “damage taken as” is in comparison to “damage conversion.”

https://preview.redd.it/egksn1nf76jh1.png?width=761&format=png&auto=webp&s=2e0795ecfb499bae2468a50301af5686f040304a

i got my resists set up (a few max lightning res and purity of lightning to bring it to around 80%) and I have Iron Reflexes to convert all of my evasion to armor (assuming that would mitigate half of the incoming fire damage since it’s taken as physical - the other half being lightning).

Sadly it seems like incoming fire damage isn’t really getting mitigated? Or it’s somehow getting boosted elsewhere? I’m not sure what’s happening here, but if I equip a different Lightning Coil without the ”fire damage from hits taken as physical” then my fire max hit increases massively, and also my phys max hit goes way up too?

https://preview.redd.it/ps9n0i8h86jh1.png?width=1031&format=png&auto=webp&s=016eefbbcd33582551df0aa0815f1b983a06c60d

Can anyone explain what I am missing here? This seemed like a cool interaction, but it seems like I’m taking more damage than without it. Is it because PoB max hit calculates an equal spread across all damage types for 1 hit? Like max hit is actually done as 1 attack split across all elements…so it makes the max hit look higher because I am combining the fire+phys pools together? I was definitely getting 1 tapped by fire mobs I saw in maps, but burning ground wasn’t terrible since my fire res is at 75%.

Posted Aug 13, 2026, 4:54 PM UTC

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