DOKKAN FESTIVAL BARDOCK CONCEPT THAT AND HOW TO BRING BACK LOW CLASS WARRIORS

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[LR] Bardock — The Revival of Low-Class Warriors

Why Bardock?

Team Bardock and Low-Class Warrior are in desperate need of a proper revival.

Team Bardock was one of the earliest complete F2P teams in Dokkan Battle, and many of its units are now extremely old. The category's current options are also heavily outdated, while the existing TEQ UR Bardock is still one of its best leaders despite having an older 200% Leader Skill.

A new Bardock could solve several problems at once:

- Give Low-Class Warrior a modern 220% leader.

- Give Pure Saiyans another powerful leader who is not restricted to Team Bardock.

- Revive Team Bardock as an actual competitive team.

- Give older Bardock and Team Bardock units a reason to become relevant again through EZAs and Super EZAs.

- Create a new team archetype centered around the concept of Low-Class Saiyans fighting together.

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Celebration Concept

Dokkan Festival LR Bardock

The celebration would focus on Bardock's final battle against Frieza's forces, with the new LR Bardock as the main protagonist.

The celebration could also bring back the forgotten Team Bardock category and Low-Class Warrior, giving the category a complete overhaul rather than simply releasing another Bardock in isolation.

A possible celebration could include:

- New LR Bardock.

- EZA TEQ UR Bardock.

- Super EZA AGL Transforming Bardock.

- EZA PHY LR Bardock.

- EZAs/Super EZAs for the old Team Bardock F2P members.

- Improvements to the old Team Bardock LR.

- New stages/events related to Bardock and his squad.

The TEQ UR Bardock and AGL Transforming Bardock would be especially fitting to awaken/re-EZA together because both originate from the same iconic Bardock sequence and could be presented as complementary units from the same moment in the story.

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Leader Skill

"Pure Saiyans" or "Low-Class Warrior" Category Ki +3, HP, ATK & DEF +220%.

This would finally give Low-Class Warrior a modern leader while also allowing Bardock to function naturally on broader Pure Saiyan teams.

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Super Attack — Final Spirit Cannon

- Greatly raises ATK and raises DEF.

- Causes colossal damage to enemy.

- "Pure Saiyans" Category allies attacking in the same turn gain ATK +2% for the rest of the battle.

- "Low-Class Warrior" Category allies who are also "Pure Saiyans" attacking in the same turn gain ATK +5% and DEF +5% for the rest of the battle.

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Ultra Super Attack — Rebellion Cannon

- Greatly raises ATK and DEF.

- Causes mega-colossal damage to enemy.

- "Pure Saiyans" Category allies attacking in the same turn gain ATK & DEF +4% for the rest of the battle.

- "Low-Class Warrior" Category allies who are also "Pure Saiyans" attacking in the same turn gain ATK & DEF +8% for the rest of the battle.

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Passive Skill — A Saiyan's Final Stand

- Activates the Entrance Animation upon entry if there are at least 3 "Low-Class Warrior" Category allies on the team OR all allies on the team are "Pure Saiyans" Category characters.

- Guards all attacks for the duration of the Entrance Animation.

- ATK +250% at start of turn.

- DEF +300% at start of turn.

- ATK & DEF +15% per "Pure Saiyans" Category ally who is not a "Low-Class Warrior" Category ally on the team (up to +100%).

- ATK & DEF +25% per "Low-Class Warrior" Category ally on the team (up to +150%).

- Critical Hit Chance +60% at start of turn.

- Critical Hit Chance +20% when there are at least 3 "Pure Saiyans" Category allies on the team.

- Critical Hit Chance +20% when there is at least 1 "Low-Class Warrior" Category ally on the team.

- "Pure Saiyans" Category allies gain Ki +1 and ATK & DEF +30%.

- "Pure Saiyans" Category allies who are also "Low-Class Warrior" Category allies gain an additional Ki +1 and ATK & DEF +20%.

- Damage Reduction +10% per "Pure Saiyans" Category ally on the team (up to +30%).

- Additional Damage Reduction +10% when there is at least one "Low-Class Warrior" Category ally on the team (up to +10%).

- Damage Reduction +40% for the first 5 turns from the start of the battle.

- High chance of evading enemy attacks (including Super Attacks) before attacking for the first 5 turns from the start of the battle.

- DEF +X% before attacking.

- ATK +50% for the turn when performing a Super Attack.

- ATK +100% for the turn when performing an Ultra Super Attack.

- DEF +15% permanently with each attack performed (up to +150%).

- ATK +15% permanently with each attack received or evaded (up to +150%).

- Launches 2 additional attacks, each with a 50% chance of becoming a Super Attack.

- Launches 1 additional attack per "Low-Class Warrior" Category ally on the team, up to 3 additional attacks, each with a 50% chance of becoming a Super Attack.

- Starting from the 6th turn from the start of battle, attacks cannot be evaded.

- Starting from the 6th turn, the additional Damage Reduction from the first 5 turns is reduced from +40% to +20%.

With a full Low-Class Warrior team, Bardock can launch up to 5 additional attacks, reach 100% critical hit chance, and rapidly build his permanent ATK and DEF.

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Active Skill — "I'll Fight Until the End!"

Can be activated starting from the 6th turn from the start of battle.

Activation Condition

- All allies on the team are "Pure Saiyans" Category characters; OR

- All allies attacking in the same turn belong to the "Low-Class Warrior" Category.

Effect

- ATK +50% for 2 appearances.

- Launches 2 additional Super Attacks for 2 appearances.

- "Pure Saiyans" Category allies attacking in the same turn gain Critical Hit Chance +30% and Dodge Chance +20% for 3 turns.

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TEQ LR Turles Synergy

TEQ LR Turles would be an important partner for this Bardock.

Turles' field effect buffs "Space-Traveling Warriors", giving the Low-Class Warrior team another layer of support.

The field can be activated during the same turn as Bardock's Active Skill and lasts for multiple turns, meaning both Bardock's major offensive window and Turles' field can overlap.

This creates a natural partnership between two iconic Low-Class Saiyans rather than simply forcing Turles into the team.

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Bardock's Role

Bardock would have two distinct phases.

Turns 1–5 — Defensive Phase

Bardock acts as a Slot 1 tank, using:

- Entrance Animation Guard.

- High Damage Reduction.

- 40% chance to evade before attacking.

- Pre-attack DEF.

- +300% DEF.

- Multiple additional attacks.

- Permanent ATK/DEF stacking.

- Up to 100% critical hit chance.

This also solves one of Low-Class Warrior's biggest problems: the category needs a reliable Slot 1 unit.

With double Bardock, the team can place Bardock in both Slot 1 positions while the rest of the team focuses on damage and support.

Turn 6+ — Offensive Phase

Starting from the 6th turn:

- His evasion disappears.

- His early +40% Damage Reduction becomes +20%.

- His total Damage Reduction remains high.

- His accumulated DEF keeps increasing.

- His attacks cannot be evaded.

- His Active Skill becomes available.

- His permanent ATK/DEF buildup allows him to become significantly stronger offensively.

This creates a natural progression from "survive and build up" into "destroy the enemy."

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Overall Goal

The goal would not simply be to create another overpowered Bardock.

The goal would be to revive an entire forgotten archetype.

Bardock would be a strong Pure Saiyan support unit outside of Low-Class Warrior, but on a full Low-Class Warrior team he would become a completely different beast.

The celebration would simultaneously give new life to:

Bardock → Team Bardock → Low-Class Warrior → Turles → old Bardock EZAs/SEZAs → the old F2P Team Bardock units.

This would turn one of Dokkan's oldest teams into a modern, cohesive team with its own identity and mechanics.

Posted Aug 13, 2026, 4:56 PM UTC

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