how do you consistently make particles be seeable through walls??
Im trying to make a "Scan" thingy for my moveset, and i ran into a bit of an issue, i kinda know how to make it, but i just cant find the right adjustments for it, it most of the time only works on VERY thin walls, ive only gotten the right combination ONCE, but i was stupid and deleted it because i wanted to rescale the actual particle, can someone help?????
Posted Aug 13, 2026, 8:33 PM UTC
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