How I think/want the game to end and what i want from the sequel
I know this is premature but I just love the idea of this being turned into a series and the idea,of this mercenary company and its place in the larger galaxy
I want the game to end with Hawks and crew to beat the CIS bad guys (obviously) and after the main plot of the game has taken place show Hawks and his crew onboard a republic ship getting medical treatment and debriefing with a jedi commander only for order 66 to initiate and the clones/Trick turn on the Jedi/Tel-Rea Vokoss. It would be up to the mercenaries and Hawks to get the Jedi off the ship.
All of this would lead into a potential sequel (please god let this game become a series I love star wars and strategy games) where Zero company is now on the run from the Empire and trying to uncover the truth of what happened with order 66 with the Jedi master serving as an advisor similarly to the former separatist from this game. While if Tel-Rea survives your first game you'll have to be more strategic in using her as you risk exposing her to being hunted by inquistors similar to how in X-com 2 you'd sometimes get the chosen attacking you on random missions.
I'd love for the main game of the sequel to be trying to understand the inhibitor chip and upon discovering the truth attempting a potential rescue of Trick. Throughout because they lack for resources they would be able to take on various Mercenary missions for different factions these could include (CIS holdout, the hutts/syndicate, the clone rebellion/early rebel cells like Saw Gerrera). After successfully/failing to rescue Trick, the game could focus on Zero company going to ground/helping the rebels or locating other Jedi for the hidden path. Either way I think the game could successfully connect the various dark times era media and plot threads.
Posted Aug 13, 2026, 8:33 PM UTC