Interactive hero designs
Games try to create a hero or a playstyle that are fun to play but sometimes we run into a design that is not very fun to play against. We complain that some heroes are annoying, oppressive, or at worse feeling helpless because the hero you like to play lacks an engaging way to counter.
The best designs will try to find a balance between fun for all parties while also feel competitive for each side.
In OW, some heroes are hard counters against others and necessitate a need to switch. But what if heroes have more interactive strengths and weaknesses that anyone can exploit?
For example, what if Hog has his take a breather canister hanging below his belt and when it takes enough damage it explodes and anti heals him? However, it releases a gas that heals his teammates nearby but his take a breather ability is on a cooldown. Maybe holding his melee can cover his crotch to protect it from damage. It would be a humorous way to engage him (teams yelling to shoot his crotch) without needing to switch to Ana each time.
Another idea is to have Shion’s bike or any other ability to be able to be deflected by everyone. For every time someone deflects with a melee the bike or projectile increases in damage as if playing a deadly game of pong.
I know these are silly ideas but for the sake of fun I will like to hear other creative ideas people have!
Posted Aug 14, 2026, 12:30 AM UTC