Dealing with melee focused armies at 1k

Questions

I’ve recently joined a 1k league at my LGS and my three most recent opponents have all just swept me away. Brother I am struggling!

All three were 1k supremely melee focused lists.
A Blood Angels force heavy on Jump Assault boys of varying flavours. A Green Tide Ork force with 3 20 boy mobs, scary CC Leaders and Dreads and Mega Armoured melee monsters to boot. My last opponent was World Eaters with Exalted and other charge-one-billion-inch squads that just melted my chaos before they could respond.

I play Imperial Fists. I tend to go Anvil or Ceramite Sentinel and play a fairly balanced list around a Heavy Intercessor brick, some Intercessors and Infernus marines in a Repulsor. Plus scouts, Eradicators in reserve and a Ballistus dread.

Being Take and Hold at only 1k already sucks for how thinly it demands you spread out. And my mini squads have zero staying power in melee against chargers. Investing in some melee of my own seems pointless as they die on the charge anyway.

I have another World Eater as my next opponent. What am I supposed to do?

Other than moan about how the game has gone downhill since 5th edition and sulk that GW demands we play on postage stamps and not real 8*4 tables like men!

I do have a stupid but funny oops all terminators 1k Emperor’s Shield list. But I don’t know how survivable terminators are against World Eaters? I can also do ‘LOL four Dreadnoughts’ for Ironstorm, but they’ll definitely fail at the whole Take and Hold thing.

Posted Aug 14, 2026, 12:40 AM UTC

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