How would yall feel about buffing Springtrap but also debilitating him more when scanned?

Discussion

So scanning a springtrap with the doors is almost useless. It reveals them for a few seconds but the amount of time wasted going to a door, then shuffling through every camera, then trying to hop cameras to stabilise on Springtrap, it's too much. All for it to just reveal him for a few seconds which could be spent doing gens.

I think they should give him a bigger debuff so that interacting with cameras is actually something you would be encouraged to do, since without the camera mechanics, nothing about him is really FNAFish, hes just some guy with an axe.

I was thinking once scanned, he cant use doors for X amount of time or his windup time for throw is increased by X%, or whatever else im just brainstorming here. But bcuz of this, we buff him in some way as well. In short, the killer gets buffed (whatever it may be), but getting scanned is also more lethal. This way the killer would be encouraged to actual play around cameras and try to destroy it and not just ignore it when being scanned in chase, while survs would be encouraged to interact with it too, making him actually feel like FNAF and making the game more engaging for both sides.

Posted Aug 14, 2026, 10:15 PM UTC

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