Understanding Toxic / Panic Power - Good on Knightsbridge?
I feel like I don't fully understand how these effects work, but I have a guess.
I used to have additional 'stumblesome' perks but those are pretty useless with my ammo as they always get electrocuted before staggering, so I decided to add toxicity - in my mind it was a good idea to add an additional damage type and figured it couldn't hurt.
I assume that the 15pts is per round so a bullet hose like the KB is where it'd best serve, and I do notice enemies getting this gross 'infected' effect pretty quickly. I've seen it kill off a few big guys in scenarios where I couldn't finish them off myself.
Is it JUST a DoT, or is toxic weakening them in some other way? Is it worth having more than 1, or is it considered fully 'applied' once I see the visual effects after ~8 shots?
If one effect is enough to trigger it, should I replace one with Panic Power too?
Posted Aug 15, 2026, 6:07 AM UTC