Item Mall & Economy Balance Update

We’ve made several changes to the Item Mall based on player feedback and our goal of maintaining a healthy Pre-Renewal economy and progression.

Our current approach is to keep the server accessible for a smaller population while making sure farming, crafting, MVP hunting, and player trading remain meaningful.

Weapon Shops

  • Most weapons will remain available in the Item Mall.
  • Weapon prices have been increased by up to 2×.
  • Ammunition prices are unchanged.
  • Weapons that are primarily MVP/boss rewards have been removed.
  • Certain weapons considered too strong or progression-breaking for direct NPC purchase have also been removed.

As the server population grows and the player economy becomes more active, we may gradually remove additional higher-tier weapons from NPC shops.

Equipment & Accessories

Several high-end or progression-breaking equipment pieces have been removed from the Item Mall.

Examples include:

  • Lord Kaho's Horn
  • Orleans's Glove
  • Valkyrie Helm
  • Feather Beret
  • Robo Eye
  • Snake Head Hat
  • Ramen Hat
  • Dark Randgris Helm
  • Gigantic Majestic Goat
  • Other equipment providing unusually strong stats, DEX, cast-time reduction, Demi-Human resistance, or powerful combat effects

Basic equipment such as normal slotted armor, garments, shoes, shields, and similar starter equipment will remain available.

The goal is for stronger equipment to come primarily from:

  • Monster farming
  • MVP hunting
  • Crafting
  • Quests
  • Player trading

Headgear Changes

Many powerful stat/effect headgears have been removed from the shops.

Basic and low-impact headgears will remain available for convenience and character customization.

We will gradually focus the Item Mall more toward cosmetic and low-impact headgear rather than equipment that significantly affects character builds.

Alchemist & Creator Supplies

Finished combat consumables are no longer directly sold by NPCs, including:

  • Acid Bottle
  • Bottle Grenade
  • Plant Bottle
  • Marine Sphere Bottle
  • Glistening Coat
  • Poison Bottle
  • Condensed Potions

These items must now be crafted by players.

However, because our current population is still relatively small, the necessary raw materials will be available from NPCs.

Raw Material Shop

Rare or important crafting ingredients will be sold at high prices.

This provides players with two options:

  1. Farm the ingredients normally for much lower cost.
  2. Purchase missing ingredients from the NPC as an expensive convenience.

This keeps Alchemist/Creator and Assassin Cross crafting useful while preventing a shortage of materials from blocking gameplay.

Normal Potion Prices

Normal potions have been adjusted to follow the standard Pre-Renewal NPC prices instead of custom Item Mall prices.

The Potion Dealer now includes:

  • Red Potion
  • Orange Potion
  • Yellow Potion
  • White Potion
  • Blue Potion
  • Green Potion
  • Concentration Potion
  • Awakening Potion
  • Berserk Potion

Their prices follow the normal item/NPC database pricing.

Refining Materials

Basic refining materials remain available:

  • Phracon
  • Emveretarcon

Higher-tier refining materials have been removed from direct Item Mall purchase:

  • Oridecon
  • Elunium

These should primarily come from normal gameplay and farming.

Mavka / Witherless Rose Economy

We are also reviewing Mavka farming and Witherless Rose NPC selling.

Mavka will not be removed, and we do not want to make the map worthless.

Instead, the plan is to reduce how much raw zeny Witherless Rose can generate through NPC selling while keeping it as a worthwhile monster drop.

The objective is to prevent the server economy from eventually becoming:

"Everyone farms Mavka because it is the best source of raw zeny."

Other farming locations should remain competitive and worthwhile.

Population-Based Item Mall

These changes are designed around our current server population.

As the community grows, the Item Mall will gradually become less important for equipment progression.

Current Phase — Smaller Population

  • Basic equipment available
  • Broad weapon availability
  • Higher weapon prices
  • Crafting materials available at premium prices
  • Normal consumables easily accessible
  • MVP/endgame equipment removed

As Population Grows

We will gradually:

  • Remove more higher-tier weapons from NPC shops
  • Reduce access to rare crafting ingredients
  • Encourage player-to-player trading
  • Increase the importance of monster drops
  • Increase the importance of crafting
  • Increase the importance of MVP hunting
  • Allow the player economy to supply more equipment

Overall Goal

The Item Mall should provide convenience, not endgame progression.

We want players to still have reasons to:

  • Explore maps
  • Hunt monsters
  • Farm materials
  • Craft supplies
  • Hunt MVPs
  • Trade with other players
  • Build a healthy player-driven economy

Thank you to everyone providing feedback. We’ll continue monitoring the economy and adjusting things gradually rather than making drastic changes all at once.

Posted Aug 16, 2026, 12:22 PM UTC

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