feedback on season 4 so far
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wake island: on breakthrough the carrier has a million boats and helis for an epic amphibious assault except it also has ziplines and so i've literally never seen anyone use one of the rhibs and it all feels like a big miss. i'd remove them in escalation too tbh, it's less important but just feels super weird. obviously jetskis would help a lot
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speaking of jetskis, yes add them to tsuru reef and up the spawn rate of rhibs and jetskis at certain CPs
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carrier assault is almost so good but there's a few spoilers. the main one is spawn camping. i'm not advocating to remove it entirely, but it does need balancing. once a squad gets on the con tower and takes out the little bird it can kind of feel like gg. an idea i have comes from the og battlefront games: carriers have destroyable static defenses including antipersonnel defenses. this provides balance along with an extra strategic layer. the other spoiler is the inside of the carriers. maybe i'm just an idiot but defense always feels like a clusterfuck mess. once the attackers embed themselves inside it's gg. i never played 2142 unfortunately but recalling battlefront again i remember the insides being simpler and not to the attackers advantage. it was still a clusterfuck, but it was one you could kind of understand and was therefore fun
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little bird just deletes patrol boats it's kind of a joke. as something of a heli enjoyer myself their damage against light armor needs nerfing in general
overall easily best season so far and it's exciting to feel like dice is on a good track right now. imo these points are real detractors to the experience and so i hope they can be addressed
Posted Aug 21, 2026, 2:28 AM UTC