Flashlight rework idea.

Concept

https://preview.redd.it/psouq1wbqskh1.png?width=360&format=png&auto=webp&s=b7768c6905a66d627b03e96cceb323d51616d742

Hi, I'm not gonna bore you with a long intro, it's dod subreddit, surely you know what a flashlight is? Ehhehe so have a nice read!
Flashlight is often called out for being bad, being hard to avoid, and having an unintresting and useless dazed mechanic.
These are the changes I suggest:

Buffs:
-Cone lenght increased from 26 studs to 30 studs. (huge!)
-Evilness gain increased from 0.1 to 0.5.

Nerfs:
-Civilian HP decreased from 100HP to 90HP.
-Being hit immiedietly cancels the ability .
-Punish for not landing increased from 0.5s to 1.0s.
-Applying slowness to the killer removed.
-Dazed effect duration decreased from 15s to 10s.

Reworks:
-Killers do not feed flashlight any ticks while they're using an ability. M1 are an exception.
-Reworked Dazed effect is the opposite of Hastened effect (Bugle). Being flashed by Flashlight makes your abilities reload 50% slower, even M1. (This is VERY powerful, hence why I am nerfing it's other stats so much.)

Thanks for reading it till the end, feel free to share your thoughts on it, just pls don't compare it to the comp dod balancing proposals ;w; bye!

Posted Aug 21, 2026, 10:08 PM UTC

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