Hero Discussion of this Day: Razor (22 January 2014)
Razor, the Lightning Revenant
I am but a humble servant of the Underscape, but once you arrive in the Narrow Maze, you are mine.
Razor the Lightning Revenant is a powerful force to deal with. Due to his easy damage output, he usually benefits from boosting his durability via items. His first skill, Plasma Field is a semi-complex nuke in which the further away it is from Razor, the more damage it deal, and can be an easy finishing or harrassing move but always a general annoyance to the enemy. Razor becomes especially devastating over time if his second skill, Static Link, is left draining the enemy. This skill can make an enemy carry weep and fall down to take their punishment, stealing their damage and giving it to Razor for a major boost of power. His passive, Unstable Current, makes enemies think twice before targetting him, for if they do risk it, they will get purged and slowed. Razor's Ultimate, Eye of the Storm is basically the icing on the cake, always damaging an enemy almost every second and reducing their armour. Razor really is what strikes fear in people.
Lore
Among the emblematic powers that populate the Underscape, Razor the Lightning Revenant is one of the most feared. With his whip of lightning, he patrols the Narrow Maze, that treacherous webwork of passages by which the souls of the dead are sorted according to their own innate intelligence, cunning and persistence. Drifting above the Maze, Razor looks down on the baffled souls below, and delivers jolts of scalding electricity that both punish and quicken the souls as they decide their own fates, hurrying on toward luminous exits or endlessly dark pits. Razor is the eternal embodiment of a dominating power, abstract and almost clinical in his application of power. Yet he has a lordly air that suggests he takes a sardonic satisfaction in his work.
==
Roles: Carry, Durable, Nuker
==
Strength: 21 + 1.7
Agility: 22 + 2
Intelligence: 19 + 1.8
==
Damage: 45-47
Armour: 2.08
Movement Speed: 295
Attack Range: 475
Missile Speed: 2000
Base Attack Time: 1.7
Sight Range: 1800 (Day) / 800 (Night)
Turn Rate: 0.4
==
Spells
==
Plasma Field
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, dealing damage to enemy units caught in its path. Damage increases with distance from Razor.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 125 | 14 | N/A | 795 | N/A | A ring of damage expands from Razor's location, dealing damage based on distance to the max area the ring travels when an enemy is hit. Minimum damage 60, maximum damage 160 |
| 2 | 125 | 14 | N/A | 795 | N/A | A ring of damage expands from Razor's location, dealing damage based on distance to the max area the ring travels when an enemy is hit. Minimum damage 100, maximum damage 230 |
| 3 | 125 | 14 | N/A | 795 | N/A | A ring of damage expands from Razor's location, dealing damage based on distance to the max area the ring travels when an enemy is hit. Minimum damage 140, maximum damage 300 |
| 4 | 125 | 14 | N/A | 795 | N/A | A ring of damage expands from Razor's location, dealing damage based on distance to the max area the ring travels when an enemy is hit. Minimum damage 180, maximum damage 370 |
-
Magical Damage
-
Enemies get struck twice (for when the ring expands and contracts), the maximum possible damage for a ring to hit an enemy for both expansion and contraction at level 4 is 370
-
If fast enough, enemies can escape the ring on expansion
-
If fast enough, enemies can escape the second hit of the ring after they get hit once on expansion
-
Enemies will only be damaged once per expansion and contraction
The Lightning Revenant rules the Underscape with plasmatic power.
==
Static Link
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Lasts up to 8 seconds.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 20 | 25 | 600 | N/A | 8 | Steals 7 attack damage per second while the target is linked and gives it to Razor |
| 2 | 30 | 25 | 600 | N/A | 8 | Steals 14 attack damage per second while the target is linked and gives it to Razor |
| 3 | 40 | 25 | 600 | N/A | 8 | Steals 21 attack damage per second while the target is linked and gives it to Razor |
| 4 | 50 | 25 | 600 | N/A | 8 | Steals 28 attack damage per second while the target is linked and gives it to Razor |
-
The damage buff/debuff lasts for 18-26 seconds (depending on when the link was broken)
-
The enemy will be drained of physical damage and therefore may have negative damage
-
The link is broken when either unit dies or the distance between them becomes greater than 675
-
The maximum possible damage to steal/gain is 56/112/168/224
Razor's polarity channels electricity into his being, draining the power of his opposition.
==
Unstable Current
Passive
As Razor moves with increased speed, any abilities targeted on him are countered with an instant jolt of damaging and slowing electricity.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | - | - | - | - | 0.4 (purge) | Gives Razor a 4% movement speed boost and purges anyone that targets him with a spell dealing 40 damage and slowing them |
| 2 | - | - | - | - | 0.8 (purge) | Gives Razor a 8% movement speed boost and purges anyone that targets him with a spell dealing 70 damage and slowing them |
| 3 | - | - | - | - | 1.2 (purge) | Gives Razor a 12% movement speed boost and purges anyone that targets him with a spell dealing 100 damage and slowing them |
| 4 | - | - | - | - | 1.6 (purge) | Gives Razor a 16% movement speed boost and purges anyone that targets him with a spell dealing 130 damage and slowing them |
-
Magical damage
-
Unstable Current has a purging effect on enemies, removing buffs
-
Damage activates when the ability cast on Razor begins its effect
-
Only activates if the caster is a Hero unit
-
Does not work against arrow effects
Attacking the Lightning Revenant is rewarded with shock therapy.
==
Eye of the Storm
Ultimate
A powerful lightning storm strikes out at enemy units with the lowest health, dealing damage and reducing their armor.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 100 | 80 | N/A | 500 for units/380 for buildings | 30 | Strikes enemies every 0.7 (0.55*) seconds for 37.5 damage, reducing target's armour by 1 per strike |
| 2 | 150 | 70 | N/A | 500 for units/380 for buildings | 30 | Strikes enemies every 0.6 (0.45*) seconds for 50 damage, reducing target's armour by 1 per strike |
| 3 | 200 | 60 | N/A | 500 for units/380 for buildings | 30 | Strikes enemies every 0.5 (0.35*) seconds for 62.5 damage, reducing target's armour by 1 per strike |
-
Physical Damage
-
This ultimate can be upgraded by Sceptre, * shows the Sceptre upgraded effects. Sceptre also gives the ability for the Storm to strike buildings aswell
-
When striking buildings, it will only target towers, barracks, and the Ancient (it won't hit the extra buildings which don't serve a significant purpose other than being a buffer for creeps)
-
Each strike targets the lowest health enemy unit within range
-
Eye of the Storm does not lower the armor of structures
-
The negative armor de-buff from the spell will instantly be removed if Razor is killed during its duration
-
The building strike area/radius doesn't really matter since the triggered (center to center) area of effect is the same, the difference is existent because of difference in collision size
Ride the lightning.
==
Recent Changes from 6.79
- None
Recent Changes from 6.78/6.78b/6.78c
-
Eye of the Storm duration increased from 20/25/30 to 30
-
Eye of the Storm strike interval decreased from 0.75/0.65/0.55 to 0.7/0.6/0.5 (Aghanim's to 0.55/0.45/0.35)
-
Unstable Current movement speed bonus increased from 3/6/9/12% to 4/8/12/16%
==
Tips:
At the start of a fight, static link the main source of physical damage from the opposing team to mitigate their damage.
==
The previous Razor discussion.
==
If you guys want a specific hero to be discussed next, please feel free to post or message me. Request list
No Valve Artwork | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki Hero Page | Pro VOD Catalogue
Posts are every two or four days.
==
Important Clinkz tip of last thread by Gorpendor:
"Use it when you are about to fight or gonna go look for kills and ganks. Or if you need to heal or something. No need to keep it up all the time. it's good if you have it for every fight but no need to run away if you don't have it up. He deals tons of damage already with just searing arrows."
Posted Jan 22, 2014, 7:43 PM UTC · edited