I vibe-coded an iOS game. Would love some honest feedback.
I’ve been experimenting pretty heavily with AI-assisted / vibe coding, and somehow that experiment turned into an actual game that’s now on the App Store.
It’s called SeedWorld.
It’s a chill little terraforming puzzle game where you place cards on a dead planet and try to bring it back to life. Different tiles interact and trigger chain reactions — forests create rain, geothermal areas melt ice, farms support villages, bees spread flowers, etc.
There are 24 handcrafted worlds, a daily challenge, endless mode, and harder versions of completed levels. There’s no timer, energy system, ads, account, or tracking. The first chapter + daily challenge are free. (App Store)
And to be completely transparent: yes, this was vibe coded.
AI helped me build a lot of it. I know that phrase can immediately make some people skeptical, which is partly why I’m posting here. I’m curious whether that actually matters once you have the game in your hands.
If anyone has an iPhone/iPad and feels like trying it, I’d really appreciate some unfiltered feedback — especially what feels confusing, boring, broken, surprisingly fun, or just badly designed.
No need to buy anything. Just try the free part and tell me what you think.
SeedWorld:
https://apps.apple.com/de/app/seedworld/id6791638221
Roast it if necessary. I’d rather get useful criticism than polite feedback.
Posted Aug 27, 2026, 12:57 PM UTC