Raffine combat/birds deck check and final cuts?
Hey y’all! Wanted to get some feedback and final cuts for my raffine deck. The goal was a very strong two/weak three without game changers.
https://moxfield.com/decks/AnfJDjrbO0e1VFxoWre2FQ
I know this is far from the most busted Raff can get—I wanted to focus on winning through bird combat rather than draw/discard pingers or combos and use raffine as a strong midrange value engine. The reanimate spells are 99% there for my own targets, it’s just that the most efficient options also allow theft lol
Considering cutting the bitterbloom cards because I have no life gain but they are strong. Lots of unusual creatures here…cheap flyers that let me pay to draw on other turns and tick counters
Ultimately this is a deck I’m building because I love how the cards look, and I want to sorta stick to a theme of evil/tricky guys (why Adeline is cut, also no flying)
And because of the aesthetic commitments here (LOL) some marvel/turtle cards were dropped. Can I pull off these flavor wins while still keeping it powerful?
(I know smth like esper sentinel would be stronger here, but I think it would put the deck in a space it can’t really compete at? That’s the level I’m aiming for.)
If you have recommendations for new cards that’s cool too! Open to whatever thoughts and ideas.
Posted Aug 27, 2026, 1:02 PM UTC