[FOR HIRE] 3D Generalist, Character Artist, Rigging, etc.

FOR HIRE - 3D Modeler | Animation

I've been a professional artist in the games industry for more than 20 years. I worked for Sony for 8 years, during which time I worked on two Syphon Filter games for PSP, a Resistance game, and an Uncharted game.

I left Sony to work from home and look after my kids, and I've done contract work and freelance work since then.

You can find my portfolio here:

Portfolio Site

I've made entire levels for mobile hardware, working within strict limits. I've made props and assorted assets.

For the last three years I've worked as the Lead Character Artist on an MMO project that, unfortunately, got canceled and the team got laid off.

Before that, I made the character models for several V-Tubers, as well as a lot of clothes for those characters.

I model, sculpt, retopo, unwrap, paint textures, do PBR pipeline, optimize, and rig.

I've worked with mocap pipelines in Unity.

I use Maya, Zbrush, Substance, Marvelous Designer, Photoshop, etc.

I'm a solidly well-rounded generalist, so if you're looking for one artist to wear a whole lot of hats, I can do it. (Though, I don't animate, but I can make a sick rig for your animator to use!)

I can do project-based, payment, or hourly. I'll do $30/hr though I'm open to negotiation.

Posted Aug 27, 2026, 1:13 PM UTC

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