Patch Notes 2.2.14 - Adv. Server
Advanced server update released on August 27, 2026 (Server Time)
#I. New Hero
[New Hero: Dori - Shepherd of Smiles]
Meet the cheerful troupe floor captain of the Whimsical Wonders, a Nature Spirit born with the ability to sense emotions and a Mage who wields a banner as her weapon.
[Hero Feature]: Dori waves her banner to conjure magic rings of different sizes, protecting her troupe and, above all, everyone's smile.
ㅤㅤ [Passive: Merry Mark]
Dori's skills apply a mark to the target. Hitting a marked enemy with a skill again deals extra damage.
Dori gains Movement Speed each time she casts a skill.
ㅤㅤ [Skill 1: Timid Courage]
Dori deals damage to nearby enemies, knocks them back, and gains a shield.
ㅤㅤ [Skill 2: Banner Twirl]
Dori deals damage to enemies within a ring area and slows them.
ㅤㅤ [Skill 3: Starlit Parade]
Dori deals damage and stuns enemies within a ring area.
ㅤ #II. Hero Adjustments
The following skins have been temporarily disabled: Hayabusa "Shura" and X.Borg "Tesla Maniac".
The following uses (
↑) (↓) (~)>>to indicate Buff, Nerf, Adjustment, and Changes.
Heroes with major changes in this patch: Lukas (~), Aulus (↓), and Argus (↓).
ㅤ
- [Alpha] (
↑)
Slightly increased Beta's laser damage of Alpha's Passive.
ㅤㅤ [Passive] (↑)
Laser Damage: 50 (+50% Total Physical Attack) (+ 8* Hero Level) >> 60 (+50% Total Physical Attack) (+8* Hero Level)
ㅤ
- [Argus] (
↓)
Argus was stronger than intended overall. After considering player feedback, we've decided to retain the changes to his mechanics from this update and only fine-tune the scaling of certain values.
To match this update, we've also adjusted Argus's recommended builds.
Since Demonic Slash already strikes twice, it does not benefit from the additional 2x Crit Damage bonus. It can still trigger other critical-hit effects, including those from Berserker's Fury and Windtalker.
ㅤㅤ [Passive]
Optimized the skill description.
ㅤㅤ [Skill 2] (~)
Effect Adjustment: Slightly reduced the stun duration.
Removed Effect: Meteoric Sword cannot Crit.
New Effect: Damage now scales with Crit Chance and Crit Damage at 40% effectiveness.
ㅤㅤ [Ultimate] (↓)
Damage Bonus: 150% Total Physical Attack >> 180% Extra Physical Attack
Cooldown: 42-35s >> 45s
ㅤ
- [Atlas] (
↑)
Reverted some of the nerfs to Atlas's Movement Speed.
ㅤㅤ [Skill 2] (↑)
Movement Speed Boost: 25% >> 30%
- [Aulus] (
↓)
Last week's buffs to Aulus's scaling, crowd control, and HP Regen made him too strong. We're reverting some of these changes this week.
ㅤㅤ [Passive] (↓)
Enhanced Basic Attack's HP Regen (Per Hit): 50 (+ 25% Total Physical Attack) >> 30 (+ 15% Total Physical Attack)
Enhanced Basic Attack's Damage: 175 (+20* Hero Level) >> 115 (+ 15* Hero Level)
ㅤㅤ [Skill 2] (↓)
The first hit stuns the target for 0.5s >> slows the target by 99% for 0.5s
ㅤㅤ [Ultimate] (↓)
Removed the slow effect added last week. ㅤ
- [Edith] (
↑)
ㅤㅤ [Skill 2] (↑)
New Effect: Edith can now pass through walls when ejecting herself from Phylax.
ㅤ
- [Hanzo] (
↓)
Tanky Hanzo builds' sustainability and HP Regen still deviated from our intended design. We've slightly reduced his HP Regen from skills.
ㅤㅤ [Skill 1] (↓)
HP Regen When Targeting the Turtle, Lord, or Enemy Heroes: 200-500 (+ 80% Total Physical Attack) >> 150-450 (+ 80% Total Physical Attack)
ㅤㅤ [Ultimate] (↓)
HP Regen Upon Returning to Hanzo's Body: 400-600 (+ 100% Extra Physical Attack) >> 360-520 (+ 100% Extra Physical Attack)
ㅤ
- [Hirara] (
~)
We're reverting Hirara's adjustments for now, as we need more time to evaluate the hero's performance. ㅤ
- [Kaja] (
↑)
Slightly increased Kaja's HP Regen.
ㅤㅤ [Skill 1] (↑)
Cooldown: 7s >> 5.5s
Kaja now gains additional HP Regen equal to 45% of his Total Magic Power. ㅤ
- [Kalea] (
↓)
After weeks of adjustments, Kalea has become a solid Fighter-Support, but her power was slightly higher than expected, so we've slightly reduced her HP Regen.
ㅤㅤ [Passive] (↓)
HP Regen: 40 (+12% Max HP) (+ 80% Total Magic Power) >> 12% Max HP (+80% Total Magic Power)
ㅤ
- [Karina] (
↓)
Reverted some of the changes to Karina's Enhanced Basic Attack damage made in the previous patch.
ㅤㅤ [Skill 1] (↓)
Enhanced Basic Attack Damage: 180-330 (+ 65% Total Magic Power) >> 180-330 (+ 60% Total Magic Power)
ㅤ
- [Lukas] (
~)
After several weeks of adjustments, Lukas's performance has met our expectations. To further improve his experience across different lanes, we've made a slight adjustment to his Skill 1.
ㅤㅤ [Skill 1] (~)
Pulverize Base Damage: 280-550 >> 280-580
Spin Damage: 100-200 >> 80-180
HP Regen: 5% of Max HP >> 9% of Max HP
ㅤ
- [Marcel] (
↓)
Marcel's Ultimate has grown slightly too strong due to its interactions with more skills. We've decided to keep its effects but slightly reduce his skill casting frequency.
ㅤㅤ [Skill 1] (↓)
Cooldown: 12.5-10s >> 15-12s
ㅤㅤ [Skill 2] (↓)
Cooldown: 12.5-10s >> 15-12s
ㅤㅤ [Ultimate] (↓)
Cooldown: 74-62s >> 90-66s
ㅤ
- [Melissa] (
↓)
Muddles, summoned by Melissa's Skill 2, was dealing too much Basic Attack damage, so we've reduced its damage transfer ratio and the rate at which it inherits Attack Effects.
ㅤㅤ [Skill 2] (↓)
Muddles's Damage Transfer: 60% >> 55%
Attack Effect Inheritance Ratio: 80% >> 55% (now matches the Basic Attack damage transfer ratio)
ㅤ
- [Paquito] (
↓)
To prevent Paquito from snowballing too quickly and zoning enemies out of lane, we've slightly reduced his early-to-mid-game burst damage.
ㅤㅤ [Enhanced Skill 2] (↓)
Base Damage: 350-750 >> 300-800
Damage Bonus: 230% Total Physical Attack >> 210% Total Physical Attack
ㅤ
- [Yi Sun-shin] (
↑)
Reverted the previous change to Yi Sun-shin's Skill 1 cooldown.
ㅤㅤ [Skill 1] (↑)
Cooldown: 13-10s >> 12-9s
ㅤ #III. Battlefield Adjustments
##A. Equipment Adjustment
- [Thunder Belt] (
↓)
We've noticed that some Assassins were benefiting too much from Thunder Belt, so we've added the Assassin role to the item's role restrictions.
Effect Adjustment: 50% Effect for Marksman/Mage >> 50% Effect for Marksman/Mage/Assassin
##B. Battlefield
- [Team Bounty] (
~)
Gold Deficit Required to Gain Bonus Gold from Enemy Hero Kills: 2,000 >> 1,500
ㅤ
- [Minion] (
↓)
Slightly reduced minions' Gold reward growth over time.
##C. Mythical Honor Battlefield
- [Edith] (
↓)
Reverted skill values to match those outside the Mythical Honor Battlefield. ㅤ
- [Tigreal] (
↑)
ㅤㅤ [Skill 2] (↑)
Cooldown: 16-13s >> 13-10s
ㅤ #IV. System Adjustments
Ranked Mode
S41 will end at 21:59:59 on 08/27 (Server Time).
S42 will start from 00:00:00 on 08/28 (Server Time). Complete Ranked matches to claim rewards, including S42 Seasonal Skin: Popol and Kupa "Flamehide Thane" and S42 Avatar Border "Starward Decade".
We wish you an enjoyable gaming experience and smooth rank progression!
ㅤ #V. Mode Adjustments
##A. Revamped Survival Mode
1. Mode name changed to Survival for Fortune.
2. Adjusted the power bonus gained from Battle Point purchases.
3. Increased the percentage of Battle Points gained from killing enemies.
4. Increased the mode's max player number from 36 to 54.
5. Added an extra equipment drop upon final elimination.
6. Attacks now interrupt the Revive action, triggering a 1s cooldown afterward.
7. Added distinct visual effects for allies and enemies during the downed state.
8. Removed the usage limit on the Final Evacuation Point granted for eliminating all players, and extended the time before the battlefield closes.
9. Increased the skill casting frequency of certain monsters.
10. Reduced the drop rate of equipment and items.
11. Reverted the respawn timing of early-match Evacuation Points.
##B. Card Brawl
Thank you for your support! In this test, we've added some cards to Card Brawl, revamped the entire Crit playstyle, and adjusted the effects of several existing cards. The details are as follows:
ㅤ [New Cards]
The following cards have been added this week. Try them out in the mode!
[Triple Crit Shot]
On Crit, fires 2 extra missiles that deal extra damage. This damage can also Crit.
[Critical Might]
Gains Crit Chance and converts excess Crit Chance into Attack.
[Slow but Deadly]
Converts extra Attack Speed into Crit Damage, and gains Crit Chance.
[Critical Lifeline]
Critical hits grant a shield. This shield can be refreshed and goes on cooldown once it's broken or expires.
[Turret Affinity]
Gains Adaptive Attack and Mana Regen near Turrets or their ruins.
ㅤ [Card Adjustments]
[Replica Swords]
Renamed from [Orbiting Swords]. Changed "Resets Orbiting Swords upon a kill or assist" to "Grants 5 Orbiting Swords upon a kill or assist."
[Electro Airbag]
New Effect: Increases Movement Speed while shielded. Upgraded to Epic (Purple) quality.
[Keep Your Distance]
Renamed from [Celestial Armament].
New Effect: Deals extra damage to enemies at long range. Upgraded to Epic (Purple) quality.
[Instant Execute]
New Effect: Trigger a delayed AOE Damage after Executing an enemy.
[Not Done Yet]
Effect changed to: Continuously recover HP when health is low. Cooldown: 30s.
[Bounce, Bounce, Bang!]
Effect changed to: After dealing skill damage to an enemy, fire a bullet that deals extra damage to them, then bounce to deal higher damage to enemies behind.
[Swift Marksman]
Effect changed to: Basic Attacks reduce the current cooldown of normal skills by 10%. Also grants an Attack Speed Bonus.
[Molina Smooch]
Effect changed to: Upon a skill hit, throw an effigy of Molina at the enemy, turning them into a small animal.
Posted Aug 28, 2026, 7:39 AM UTC