Our groups homebrew form Armor use in 6e.

6e

I just wanted to share a homebrew rule for amors in 6e. Please remember that this is a homebrew and it is optional for a player to use, they can still decide not to use it.

Yes, I have read about alternative armor use in the forums, in the companion book and the firing squad book.

As an option, players may use a minor action to add a number of dice equal to their armor's DR rating to the soak roll. Using this WILL immediately reduce the armor's DR rating by 1. This indicates that there is a limit in using this method.

Using this before the player's turn starts will reduce his available minor action when his turn comes in. Players have the option to save their minor action to use for the soak roll in anticipation of getting shot at. When the players turn comes up again, any unused saved minor actions are lost.

Players can save minor actions and can use minor actions of their upcoming turn. This may seem too much, but this method is still limited by the armor's DR rating. So, if you have 6 minor actions to use for the additional armor soak dice, but you are wearing a Synthleather jacket with a DR of 1, then this method can only be used once.

This method basically exchanges the players ability to do more on their turn for a chance of not getting hurt or dying. Even though you are getting more dice to soak, it is still limited by your armor's DR rating, it will damage your armor and reducing its DR, and more dice only means more chances to roll for a glitch.

Use repair rules in the rulebook to repair the armor, but repairing reduces the DR max by 1, so Synthleather jackets with a DR of 1 are unrepairable when it is used with this method, just throw it away and buy a new one.

Posted Aug 28, 2026, 7:43 AM UTC

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