How slow new is the Week 2 TTK? All available guns tested at 10m in the Firing Range
These numbers are from body shots only on the closest target dummy at 10 meters, no armor. The TTKs are taken from the in-game time-to-kill tracker. This is using default guns with no attachments.
ARs
Han 86: 0.336
M4: 0.304
Hyeon: 0.304
Kastov 762: 0.304
Kastov 545: 0.288
Patriot XMR: 0.288
SMGs
ISO Nightshade: 0.336
PPSh: 0.272
X58 NYX: 0.304
LMGs
Finn: 0.208
Type 73: 0.224
Marksman
Mar9: 0.208
Pistols
Krait P68: 0.240
50 GS: 0.384
The Oris 8.6, the Rezi 12 with slugs, and the sniper rifles are all 1 shot kills at 10m.
Personal opinion: the TTK was in a good place at the end of Week 1. The new TTK feels awful. Firefights feel bad. Teammate stacking and using 1 shot kill guns is the current meta, and gun balance has been completely thrown out the window.
The movement changes feel great, hugely improving map flow. But there was no reason to nerf movement AND TTK in the same patch. That's changing too many variables at once. I'm worried they are going to hear "the game is too slow now!" and use that as an excuse to revert not only the TTK, but the movement too, and then they will claim it's what everyone asked for.
Posted Aug 29, 2026, 3:12 AM UTC