What is your most unorthodox strategies for Anomaly

Discussion

I enjoy playing through Anomaly, mostly just trying to see how can I cheese the events. Here are some of mine, curious what are some other fun ideas

  • Golden Cube: Designate a small cubby tucked away in a corner of the base with a single door to be forbidden until one of my pawns needs to play with it or study it. When it is time to destroy the cube (Blasphemy) I lock all my cubism pawns in 1x1 cells with no doors and destroy the cube. Let them berserk at nothing until they pass out.

  • Devourer Swarm: I like to rush Mechanitor before Anomaly since the War Queen destroys anomaly. Send out the war urchins and let them be the devourer snack.

  • Unnatural Corpse: I like to play cannibalism colonies... so free food? Sure one pawn will be out for a while, but the cycle of study - consume works well, destroy once the warning pops up that it might awaken.

  • Corrupted Obelisk: Clone my god pawn. Depending on the downside and what creepjoiners I have, my strategy changes. If I have an unnatural healing pawn, then I hope that I don't get duplicate sickness (else I get some organs). If I get hostile spawns, then I beat them up, hope I don't kill them, then recruit them. Stun Psycasts help as long as they don't use it first.

  • Twisted: Not one I prefer, but but at list it is not the warped obelisk. Use it to study advanced and try to give my crafters a Flesh Tentacle for the bonus to manipulation.

  • Warped: Make sure my studiers have good melee and some travel meals. Then clear the labyrinth as normal.

  • Fleshmass Heart: A very annoying event. All depends on where it spawns. I like to build a walled in base and try to corner the mass to a corner of the map. Else normal event.

  • Nociosphere: Summon a Diablos once the sphere starts to stop taking suppression, then when the Diablos shows up (I don't fight the Diablos as much as the other two raid bosses since they come with a Diablos of their own) I let the Nociosphere tire itself out on the mechs until it leaves.

  • Metalhorror: After taunting the void, and a wanderer wishes to join, I let them join just so I don't get the more annoying metal horror pathways. I then disable all cooking and medical related things, then treat them as if they are a slave until I get enough samples to unleash the horrors (with a firing squad). All wanderers after awakening the monolith further are treated with extreme suspicion and if I find any metal jerky they go on lockdown. Otherwise a diet of nutrient past and a medical staff of paramedics does wonders at keeping outbreaks to a minimum

  • Pit Gate: Well my wastepacks has to go somewhere... Just box it up with a door, and trim any visitors if needed.

  • Chimera: Flamers and not die. Though they are weak to mental breaks like the insanity lances, but it doesn't do much to cull a massive horde

  • Unnatural Darkness: Pray that the Noctoliths aren't too far away, then spam a bunch of torches along the way for the Noctols

  • Blood Rain: Indoor policy.

  • Death Pall: Just always be sure to scan the map for any corpses and burn them. Annoying on high wildlife maps since any prey that is hunted by predators will be disabled.

Any other fun ways to deal with Anomaly. I like playing Anomaly during Halloween time and like to vary up my strategies.

Posted Aug 29, 2026, 1:22 PM UTC

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