Burpee Wrangler 3000
I'm building a fitness tracker that's also a game. The idea is that it gets you fit and keeps you accountable. The reason I thought of it is because it is solving some problems for me - I want to get more fit, I want to force myself to post on social media (because I hate marketing, and I think it's mostly a fear of being seen), and I want to make a fun app!
The concept is that you are a Burpee Wrangler. A space cowboy who lives on a lonely planet chasing down burpees (for some reason - back story is perhaps a fugitive or debt to bad guys thing). You have to operate a machine to release pheremones to attract the burpees (where doing the actual exercise comes in) and then you have to drive around catching them (which is the game bit, with rewards and power ups).
The accountability part is through groups/leaderboards/social media. It will have an alarm which you can use to automatically grab a video of you waking up, and then it will record the exercise too, and stich it together (however you choose to do so). This makes it easy to post on social media. This is to solve my fear of marketing (and market the app) and also keep people accountable - you can do day 1 of x type challenges and post to social media.
If you also think this is an idea worth checking out, please drop your email in the waitlist: https://www.burpeewrangler.com/
So far, it's been a bit of a nightmare getting React Native and Godot to talk to each other, and then the computer vision for the exercise tracking.
I'd be interested in any ideas of what you think the best pricing strategy would be. I am leaning towards a hard paywall with monthly (7 day trial) / lifetime. Because I saw someone mention it in a video, so not particularly well researched.
Posted Sep 1, 2026, 4:31 PM UTC